b486678290
Library -Artifacts
199 lines
6.4 KiB
Markdown
199 lines
6.4 KiB
Markdown
* [About Visual Scripting](index.md)
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*[Configure project settings](vs-configuration.md)
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*[Add or remove available nodes](vs-add-remove-node-library.md)
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*[Add or remove types](vs-add-remove-type-options.md)
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*[Create or restore a backup](vs-create-restore-backups.md)
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*[Choose a control scheme](vs-control-schemes.md)
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*[Configure your preferences](vs-set-preferences.md)
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*[Update Visual Scripting](vs-update.md)
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*[Version control systems](vs-version-control.md)
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*[Use Visual Scripting with Unity Cloud Build](vs-aot.md)
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* [Basic concepts in Visual Scripting](vs-basic-concepts.md)
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*[The interface](vs-interface-overview.md)
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*[Nodes](vs-nodes.md)
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*[Graphs](vs-graph-types.md)
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*[Subgraphs and State Units](vs-nesting-subgraphs-state-units.md)
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*[Transitions](vs-transitions.md)
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*[Script Machines and State Machines](vs-graph-machine-types.md)
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*[Object types](vs-types.md)
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*[Custom types](vs-custom-types.md)
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*[Variables](vs-variables.md)
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* [Develop application logic with Script Graphs](vs-script-graphs-intro.md)
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*[Create a new graph file](vs-create-graph.md)
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*[Create a new blank graph with the Project window](vs-create-graph-project-window.md)
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*[Create a new unassigned graph with the empty graph creation flow](vs-create-graph-unassigned-flow.md)
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*[Create and assign a graph to an existing GameObject](vs-create-graph-assign-existing-gameobject.md)
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*[Create and assign a graph to a new GameObject](vs-create-graph-assign-new-gameobject.md)
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*[Create a graph on a Script Machine or State Machine](vs-create-graph-on-machine.md)
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*[Attach a graph file to a Script Machine or State Machine](vs-attach-graph-machine.md)
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*[Open a graph file](vs-open-graph-edit.md)
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*[Add a node to a Script Graph](vs-add-node-to-graph.md)
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*[Connect nodes in a Script Graph](vs-creating-connections.md)
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*[Create and add a variable to a Script Graph](vs-add-variable-graph.md)
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*[Create node groups](vs-groups.md)
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*[Add a Subgraph to a Script Graph](vs-nesting-add-subgraph.md)
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*[Add a Trigger or Data port to a Script Graph](vs-nesting-add-triggers-data-graph.md)
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*[Add a State Unit to a Script Graph](vs-nesting-add-state-unit.md)
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*[Custom Events](vs-custom-events.md)
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*[Add a Custom Event node](vs-add-custom-event-node.md)
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*[Add a Trigger Custom Event node](vs-add-custom-event-node-trigger.md)
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*[Capture user input in an application](vs-capture-player-input.md)
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*[Capture input using the Input Manager](vs-capturing-player-inputs-old.md)
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*[Add and configure a Player Input component](vs-capture-player-input-add-component.md)
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*[Capture input using the Input System package](vs-capturing-player-inputs-new.md)
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*[Use relations to debug](vs-relations.md)
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*[Predictive and live debugging](vs-debugging.md)
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*[Working with debug messages](vs-debug-messages.md)
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*[Live edit](vs-live.md)
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*[Live edit during runtime](vs-live-edit-runtime.md)
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* [Develop logic transitions with state graphs](vs-state-graphs-intro.md)
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*[Create a new state](vs-create-state.md)
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*[Create a transition between states](vs-creating-transition.md)
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* [Advanced customization and development](vs-advanced-topics-intro.md)
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*[Refactor a C# script with Visual Scripting](vs-refactoring.md)
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*[Add the RenamedFrom attribute to a C# script](vs-refactor-add-attribute.md)
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*[Custom C# nodes](vs-create-custom-node.md)
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*[Create a new simple Custom C# node](vs-create-custom-node-empty.md)
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*[Add ports to your Custom C# node](vs-create-custom-node-add-ports.md)
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*[Add logic to your Custom C# node](vs-create-custom-node-add-logic.md)
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*[Add relations to your Custom C# node](vs-create-custom-node-add-relations.md)
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*[Add documentation to your Custom C# node](vs-create-custom-node-add-docs.md)
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*[Custom C# node attributes reference](vs-create-custom-node-attributes-reference.md)
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*[Create a Custom Scripting Event node](vs-create-own-custom-event-node.md)
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*[Create a Custom Scripting Event Sender node](vs-create-own-custom-event-send-node.md)
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*[Trigger a Custom Scripting Event from a C# script](vs-create-own-custom-event-node-trigger-code.md)
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*[Listen to a Custom Scripting Event from a C# script](vs-create-own-custom-event-listen-code.md)
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*[Use a custom type](vs-using-custom-types.md)
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*[Add the Inspectable attribute to a custom type](vs-add-inspectable-attribute-custom-types.md)
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*[Create a custom PropertyDrawer for a custom type](vs-create-custom-drawer.md)
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* [Node reference](vs-nodes-reference.md)
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*[This node](vs-self.md)
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*[Control node](vs-control.md)
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*[Time node](vs-time.md)
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*Events
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*[Event nodes](vs-events-reference.md)
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*[Input Event nodes](vs-input-nodes.md)
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*[On Input System Event Button](vs-nodes-events-input-system-button.md)
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*[On Input System Event Float](vs-nodes-events-input-system-float.md)
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*[On Input System Event Vector 2](vs-nodes-events-input-system-vector2.md)
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*[On Button Input](vs-nodes-events-on-button-input.md)
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*[On Keyboard Input](vs-nodes-events-on-keyboard-input.md)
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*[On Mouse Down](vs-nodes-events-on-mouse-down.md)
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*[On Mouse Drag](vs-nodes-events-on-mouse-drag.md)
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*[On Mouse Enter](vs-nodes-events-on-mouse-enter.md)
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*[On Mouse Exit](vs-nodes-events-on-mouse-exit.md)
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*[On Mouse Input](vs-nodes-events-on-mouse-input.md)
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*[On Mouse Over](vs-nodes-events-on-mouse-over.md)
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*[On Mouse Up As Button](vs-nodes-events-on-mouse-up-button.md)
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*[On Mouse Up](vs-nodes-events-on-mouse-up.md)
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*[Variable node](vs-variables-reference.md)
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*[Nulls node](vs-nulls.md)
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*[Formula node](vs-formula.md)
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*[Nesting](vs-nesting-nodes.md)
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*[Input node](vs-nesting-input-node.md)
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*[Output node](vs-nesting-output-node.md)
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*[State Unit node](vs-nesting-state-unit-node.md)
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*[Subgraph node](vs-nesting-subgraph-node.md)
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*[Script graph nodes](vs-scripts-reference.md)
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*[State graph nodes](vs-states-reference.md)
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* [Developer's guide](vs-developers-guide.md)
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