b486678290
Library -Artifacts
25 lines
824 B
Markdown
25 lines
824 B
Markdown
# Normal Strength Node
|
|
|
|
## Description
|
|
|
|
Adjusts the strength of the normal map defined by input **In** by the amount of input **Strength**. A **Strength** value of 1 will return the input unaltered. A **Strength** value of 0 will return a blank normal map.
|
|
|
|
## Ports
|
|
|
|
| Name | Direction | Type | Binding | Description |
|
|
|:------------ |:-------------|:-----|:---|:---|
|
|
| In | Input | Vector 3 | None | Input value |
|
|
| Strength | Input | Float | None | Strength value |
|
|
| Out | Output | Vector 3 | None | Output value |
|
|
|
|
## Generated Code Example
|
|
|
|
The following example code represents one possible outcome of this node.
|
|
|
|
```
|
|
void Unity_NormalStrength_float(float3 In, float Strength, out float3 Out)
|
|
{
|
|
Out = {precision}3(In.rg * Strength, lerp(1, In.b, saturate(Strength)));
|
|
}
|
|
```
|