47 lines
2.1 KiB
Markdown
47 lines
2.1 KiB
Markdown
# Chromatic Aberration
|
|
|
|
The **Chromatic Aberration** effect splits color along boundaries in an image into their red, green, and blue channels. This reproduces the effect a real-world camera produces when light refracts and causes the wavelengths to disperse in the lens.
|
|
|
|
Unity provides support for red/blue and green/purple fringing. You can define fringing colors by using an input texture.
|
|
|
|

|
|
|
|
|
|
|
|

|
|
|
|
Scene with **Chromatic Aberration**.
|
|
|
|
### Properties
|
|
|
|

|
|
|
|
| Property | Function |
|
|
| :------------ | :------------------------------------------------------------ |
|
|
| Spectral Lut | Select the texture used for a custom fringing color. When left empty, Unity will use the default texture. |
|
|
| Intensity | Set the strength of the **Chromatic Aberration** effect. |
|
|
| Fast Mode | Use a faster variant of **Chromatic Aberration** effect for improved performance. |
|
|
|
|
### Details
|
|
|
|
**Chromatic Aberration** uses a `Spectral Lut` input for custom fringing. Four example spectral textures are provided in the repository:
|
|
|
|
- Red/Blue (Default)
|
|
- Blue/Red
|
|
- Green/Purple
|
|
- Purple/Green
|
|
|
|
You can create custom spectral textures in any image editing software. While the resolution size of spectral textures are not limited, small sizes like the 3x1 textures provided work best.
|
|
|
|
You can achieve a rougher effect by manually setting the **Filter Mode** of the input texture to **Point (no filter)** in the [Texture Import Settings](https://docs.unity3d.com/Manual/class-TextureImporter.html) window.
|
|
|
|
### Performance
|
|
|
|
The performance of the **Chromatic Aberration** effect depends on its `Intensity` value. If the `Intensity` value is high, the render uses more samples to render smooth chromatic aberrations. This makes the process take more time.
|
|
|
|
**Fast Mode** is the quickest mode and recommended where possible. However, it's not as smooth as the regular mode.
|
|
|
|
### Requirements
|
|
|
|
- Shader Model 3
|