Firstborn/Library/PackageCache/com.unity.collections@1.4.0/Unity.Collections/NativeParallelHashSet.cs
Schaken-Mods b486678290 Library -Artifacts
Library -Artifacts
2023-03-28 12:24:16 -05:00

296 lines
11 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Jobs;
using UnityEngine.Internal;
using Unity.Burst;
namespace Unity.Collections
{
/// <summary>
/// An unordered, expandable set of unique values.
/// </summary>
/// <typeparam name="T">The type of the values.</typeparam>
[StructLayout(LayoutKind.Sequential)]
[DebuggerTypeProxy(typeof(NativeHashSetDebuggerTypeProxy<>))]
[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
public unsafe struct NativeParallelHashSet<T>
: INativeDisposable
, IEnumerable<T> // Used by collection initializers.
where T : unmanaged, IEquatable<T>
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
internal static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<NativeParallelHashSet<T>>();
#endif
internal NativeParallelHashMap<T, bool> m_Data;
/// <summary>
/// Initializes and returns an instance of NativeHashSet.
/// </summary>
/// <param name="capacity">The number of values that should fit in the initial allocation.</param>
/// <param name="allocator">The allocator to use.</param>
public NativeParallelHashSet(int capacity, AllocatorManager.AllocatorHandle allocator)
{
m_Data = new NativeParallelHashMap<T, bool>(capacity, allocator);
#if ENABLE_UNITY_COLLECTIONS_CHECKS
CollectionHelper.SetStaticSafetyId<NativeParallelHashSet<T>>(ref m_Data.m_Safety, ref s_staticSafetyId.Data);
#endif
}
/// <summary>
/// Whether this set is empty.
/// </summary>
/// <value>True if this set is empty or if the set has not been constructed.</value>
public bool IsEmpty => m_Data.IsEmpty;
/// <summary>
/// Returns the current number of values in this set.
/// </summary>
/// <returns>The current number of values in this set.</returns>
public int Count() => m_Data.Count();
/// <summary>
/// The number of values that fit in the current allocation.
/// </summary>
/// <value>The number of values that fit in the current allocation.</value>
/// <param name="value">A new capacity. Must be larger than current capacity.</param>
/// <exception cref="Exception">Thrown if `value` is less than the current capacity.</exception>
public int Capacity { get => m_Data.Capacity; set => m_Data.Capacity = value; }
/// <summary>
/// Whether this set has been allocated (and not yet deallocated).
/// </summary>
/// <value>True if this set has been allocated (and not yet deallocated).</value>
public bool IsCreated => m_Data.IsCreated;
/// <summary>
/// Releases all resources (memory and safety handles).
/// </summary>
public void Dispose() => m_Data.Dispose();
/// <summary>
/// Creates and schedules a job that will dispose this set.
/// </summary>
/// <param name="inputDeps">A job handle. The newly scheduled job will depend upon this handle.</param>
/// <returns>The handle of a new job that will dispose this set.</returns>
[NotBurstCompatible /* This is not burst compatible because of IJob's use of a static IntPtr. Should switch to IJobBurstSchedulable in the future */]
public JobHandle Dispose(JobHandle inputDeps) => m_Data.Dispose(inputDeps);
/// <summary>
/// Removes all values.
/// </summary>
/// <remarks>Does not change the capacity.</remarks>
public void Clear() => m_Data.Clear();
/// <summary>
/// Adds a new value (unless it is already present).
/// </summary>
/// <param name="item">The value to add.</param>
/// <returns>True if the value was not already present.</returns>
public bool Add(T item) => m_Data.TryAdd(item, false);
/// <summary>
/// Removes a particular value.
/// </summary>
/// <param name="item">The value to remove.</param>
/// <returns>True if the value was present.</returns>
public bool Remove(T item) => m_Data.Remove(item);
/// <summary>
/// Returns true if a particular value is present.
/// </summary>
/// <param name="item">The value to check for.</param>
/// <returns>True if the value was present.</returns>
public bool Contains(T item) => m_Data.ContainsKey(item);
/// <summary>
/// Returns an array with a copy of this set's values (in no particular order).
/// </summary>
/// <param name="allocator">The allocator to use.</param>
/// <returns>An array with a copy of the set's values.</returns>
public NativeArray<T> ToNativeArray(AllocatorManager.AllocatorHandle allocator) => m_Data.GetKeyArray(allocator);
/// <summary>
/// Returns a parallel writer.
/// </summary>
/// <returns>A parallel writer.</returns>
public ParallelWriter AsParallelWriter()
{
ParallelWriter writer;
writer.m_Data = m_Data.AsParallelWriter();
#if ENABLE_UNITY_COLLECTIONS_CHECKS
CollectionHelper.SetStaticSafetyId<ParallelWriter>(ref writer.m_Data.m_Safety, ref ParallelWriter.s_staticSafetyId.Data);
#endif
return writer;
}
/// <summary>
/// A parallel writer for a NativeHashSet.
/// </summary>
/// <remarks>
/// Use <see cref="AsParallelWriter"/> to create a parallel writer for a set.
/// </remarks>
[NativeContainerIsAtomicWriteOnly]
[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
public struct ParallelWriter
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
internal static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<ParallelWriter>();
#endif
internal NativeParallelHashMap<T, bool>.ParallelWriter m_Data;
/// <summary>
/// The number of values that fit in the current allocation.
/// </summary>
/// <value>The number of values that fit in the current allocation.</value>
public int Capacity => m_Data.Capacity;
/// <summary>
/// Adds a new value (unless it is already present).
/// </summary>
/// <param name="item">The value to add.</param>
/// <returns>True if the value is not already present.</returns>
public bool Add(T item) => m_Data.TryAdd(item, false);
}
/// <summary>
/// Returns an enumerator over the values of this set.
/// </summary>
/// <returns>An enumerator over the values of this set.</returns>
public Enumerator GetEnumerator()
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle.CheckGetSecondaryDataPointerAndThrow(m_Data.m_Safety);
var ash = m_Data.m_Safety;
AtomicSafetyHandle.UseSecondaryVersion(ref ash);
#endif
return new Enumerator
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
m_Safety = ash,
#endif
m_Enumerator = new UnsafeParallelHashMapDataEnumerator(m_Data.m_HashMapData.m_Buffer),
};
}
/// <summary>
/// This method is not implemented. Use <see cref="GetEnumerator"/> instead.
/// </summary>
/// <returns>Throws NotImplementedException.</returns>
/// <exception cref="NotImplementedException">Method is not implemented.</exception>
IEnumerator<T> IEnumerable<T>.GetEnumerator()
{
throw new NotImplementedException();
}
/// <summary>
/// This method is not implemented. Use <see cref="GetEnumerator"/> instead.
/// </summary>
/// <returns>Throws NotImplementedException.</returns>
/// <exception cref="NotImplementedException">Method is not implemented.</exception>
IEnumerator IEnumerable.GetEnumerator()
{
throw new NotImplementedException();
}
/// <summary>
/// An enumerator over the values of a set.
/// </summary>
/// <remarks>
/// In an enumerator's initial state, <see cref="Current"/> is invalid.
/// The first <see cref="MoveNext"/> call advances the enumerator to the first value.
/// </remarks>
[NativeContainer]
[NativeContainerIsReadOnly]
public struct Enumerator : IEnumerator<T>
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
internal AtomicSafetyHandle m_Safety;
#endif
internal UnsafeParallelHashMapDataEnumerator m_Enumerator;
/// <summary>
/// Does nothing.
/// </summary>
public void Dispose() { }
/// <summary>
/// Advances the enumerator to the next value.
/// </summary>
/// <returns>True if `Current` is valid to read after the call.</returns>
public bool MoveNext()
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
#endif
return m_Enumerator.MoveNext();
}
/// <summary>
/// Resets the enumerator to its initial state.
/// </summary>
public void Reset()
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
#endif
m_Enumerator.Reset();
}
/// <summary>
/// The current value.
/// </summary>
/// <value>The current value.</value>
public T Current
{
get
{
#if ENABLE_UNITY_COLLECTIONS_CHECKS
AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
#endif
return m_Enumerator.GetCurrentKey<T>();
}
}
/// <summary>
/// Gets the element at the current position of the enumerator in the container.
/// </summary>
object IEnumerator.Current => Current;
}
}
sealed internal class NativeHashSetDebuggerTypeProxy<T>
where T : unmanaged, IEquatable<T>
{
#if !NET_DOTS
NativeParallelHashSet<T> Data;
public NativeHashSetDebuggerTypeProxy(NativeParallelHashSet<T> data)
{
Data = data;
}
public List<T> Items
{
get
{
var result = new List<T>();
using (var keys = Data.ToNativeArray(Allocator.Temp))
{
for (var k = 0; k < keys.Length; ++k)
{
result.Add(keys[k]);
}
}
return result;
}
}
#endif
}
}