296 lines
11 KiB
C#
296 lines
11 KiB
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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using Unity.Collections.LowLevel.Unsafe;
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using Unity.Jobs;
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using UnityEngine.Internal;
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using Unity.Burst;
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namespace Unity.Collections
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{
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/// <summary>
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/// An unordered, expandable set of unique values.
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/// </summary>
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/// <typeparam name="T">The type of the values.</typeparam>
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[StructLayout(LayoutKind.Sequential)]
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[DebuggerTypeProxy(typeof(NativeHashSetDebuggerTypeProxy<>))]
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[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
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public unsafe struct NativeParallelHashSet<T>
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: INativeDisposable
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, IEnumerable<T> // Used by collection initializers.
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where T : unmanaged, IEquatable<T>
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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internal static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<NativeParallelHashSet<T>>();
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#endif
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internal NativeParallelHashMap<T, bool> m_Data;
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/// <summary>
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/// Initializes and returns an instance of NativeHashSet.
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/// </summary>
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/// <param name="capacity">The number of values that should fit in the initial allocation.</param>
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/// <param name="allocator">The allocator to use.</param>
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public NativeParallelHashSet(int capacity, AllocatorManager.AllocatorHandle allocator)
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{
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m_Data = new NativeParallelHashMap<T, bool>(capacity, allocator);
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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CollectionHelper.SetStaticSafetyId<NativeParallelHashSet<T>>(ref m_Data.m_Safety, ref s_staticSafetyId.Data);
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#endif
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}
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/// <summary>
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/// Whether this set is empty.
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/// </summary>
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/// <value>True if this set is empty or if the set has not been constructed.</value>
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public bool IsEmpty => m_Data.IsEmpty;
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/// <summary>
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/// Returns the current number of values in this set.
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/// </summary>
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/// <returns>The current number of values in this set.</returns>
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public int Count() => m_Data.Count();
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/// <summary>
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/// The number of values that fit in the current allocation.
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/// </summary>
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/// <value>The number of values that fit in the current allocation.</value>
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/// <param name="value">A new capacity. Must be larger than current capacity.</param>
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/// <exception cref="Exception">Thrown if `value` is less than the current capacity.</exception>
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public int Capacity { get => m_Data.Capacity; set => m_Data.Capacity = value; }
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/// <summary>
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/// Whether this set has been allocated (and not yet deallocated).
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/// </summary>
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/// <value>True if this set has been allocated (and not yet deallocated).</value>
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public bool IsCreated => m_Data.IsCreated;
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/// <summary>
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/// Releases all resources (memory and safety handles).
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/// </summary>
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public void Dispose() => m_Data.Dispose();
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/// <summary>
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/// Creates and schedules a job that will dispose this set.
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/// </summary>
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/// <param name="inputDeps">A job handle. The newly scheduled job will depend upon this handle.</param>
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/// <returns>The handle of a new job that will dispose this set.</returns>
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[NotBurstCompatible /* This is not burst compatible because of IJob's use of a static IntPtr. Should switch to IJobBurstSchedulable in the future */]
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public JobHandle Dispose(JobHandle inputDeps) => m_Data.Dispose(inputDeps);
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/// <summary>
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/// Removes all values.
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/// </summary>
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/// <remarks>Does not change the capacity.</remarks>
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public void Clear() => m_Data.Clear();
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/// <summary>
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/// Adds a new value (unless it is already present).
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/// </summary>
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/// <param name="item">The value to add.</param>
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/// <returns>True if the value was not already present.</returns>
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public bool Add(T item) => m_Data.TryAdd(item, false);
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/// <summary>
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/// Removes a particular value.
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/// </summary>
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/// <param name="item">The value to remove.</param>
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/// <returns>True if the value was present.</returns>
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public bool Remove(T item) => m_Data.Remove(item);
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/// <summary>
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/// Returns true if a particular value is present.
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/// </summary>
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/// <param name="item">The value to check for.</param>
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/// <returns>True if the value was present.</returns>
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public bool Contains(T item) => m_Data.ContainsKey(item);
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/// <summary>
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/// Returns an array with a copy of this set's values (in no particular order).
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/// </summary>
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/// <param name="allocator">The allocator to use.</param>
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/// <returns>An array with a copy of the set's values.</returns>
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public NativeArray<T> ToNativeArray(AllocatorManager.AllocatorHandle allocator) => m_Data.GetKeyArray(allocator);
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/// <summary>
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/// Returns a parallel writer.
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/// </summary>
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/// <returns>A parallel writer.</returns>
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public ParallelWriter AsParallelWriter()
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{
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ParallelWriter writer;
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writer.m_Data = m_Data.AsParallelWriter();
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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CollectionHelper.SetStaticSafetyId<ParallelWriter>(ref writer.m_Data.m_Safety, ref ParallelWriter.s_staticSafetyId.Data);
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#endif
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return writer;
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}
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/// <summary>
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/// A parallel writer for a NativeHashSet.
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/// </summary>
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/// <remarks>
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/// Use <see cref="AsParallelWriter"/> to create a parallel writer for a set.
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/// </remarks>
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[NativeContainerIsAtomicWriteOnly]
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[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
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public struct ParallelWriter
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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internal static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<ParallelWriter>();
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#endif
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internal NativeParallelHashMap<T, bool>.ParallelWriter m_Data;
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/// <summary>
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/// The number of values that fit in the current allocation.
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/// </summary>
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/// <value>The number of values that fit in the current allocation.</value>
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public int Capacity => m_Data.Capacity;
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/// <summary>
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/// Adds a new value (unless it is already present).
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/// </summary>
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/// <param name="item">The value to add.</param>
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/// <returns>True if the value is not already present.</returns>
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public bool Add(T item) => m_Data.TryAdd(item, false);
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}
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/// <summary>
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/// Returns an enumerator over the values of this set.
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/// </summary>
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/// <returns>An enumerator over the values of this set.</returns>
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public Enumerator GetEnumerator()
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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AtomicSafetyHandle.CheckGetSecondaryDataPointerAndThrow(m_Data.m_Safety);
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var ash = m_Data.m_Safety;
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AtomicSafetyHandle.UseSecondaryVersion(ref ash);
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#endif
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return new Enumerator
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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m_Safety = ash,
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#endif
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m_Enumerator = new UnsafeParallelHashMapDataEnumerator(m_Data.m_HashMapData.m_Buffer),
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};
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}
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/// <summary>
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/// This method is not implemented. Use <see cref="GetEnumerator"/> instead.
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/// </summary>
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/// <returns>Throws NotImplementedException.</returns>
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/// <exception cref="NotImplementedException">Method is not implemented.</exception>
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IEnumerator<T> IEnumerable<T>.GetEnumerator()
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// This method is not implemented. Use <see cref="GetEnumerator"/> instead.
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/// </summary>
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/// <returns>Throws NotImplementedException.</returns>
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/// <exception cref="NotImplementedException">Method is not implemented.</exception>
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IEnumerator IEnumerable.GetEnumerator()
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{
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throw new NotImplementedException();
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}
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/// <summary>
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/// An enumerator over the values of a set.
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/// </summary>
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/// <remarks>
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/// In an enumerator's initial state, <see cref="Current"/> is invalid.
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/// The first <see cref="MoveNext"/> call advances the enumerator to the first value.
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/// </remarks>
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[NativeContainer]
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[NativeContainerIsReadOnly]
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public struct Enumerator : IEnumerator<T>
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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internal AtomicSafetyHandle m_Safety;
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#endif
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internal UnsafeParallelHashMapDataEnumerator m_Enumerator;
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/// <summary>
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/// Does nothing.
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/// </summary>
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public void Dispose() { }
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/// <summary>
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/// Advances the enumerator to the next value.
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/// </summary>
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/// <returns>True if `Current` is valid to read after the call.</returns>
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public bool MoveNext()
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
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#endif
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return m_Enumerator.MoveNext();
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}
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/// <summary>
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/// Resets the enumerator to its initial state.
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/// </summary>
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public void Reset()
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
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#endif
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m_Enumerator.Reset();
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}
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/// <summary>
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/// The current value.
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/// </summary>
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/// <value>The current value.</value>
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public T Current
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{
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get
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{
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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AtomicSafetyHandle.CheckReadAndThrow(m_Safety);
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#endif
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return m_Enumerator.GetCurrentKey<T>();
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}
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}
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/// <summary>
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/// Gets the element at the current position of the enumerator in the container.
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/// </summary>
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object IEnumerator.Current => Current;
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}
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}
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sealed internal class NativeHashSetDebuggerTypeProxy<T>
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where T : unmanaged, IEquatable<T>
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{
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#if !NET_DOTS
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NativeParallelHashSet<T> Data;
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public NativeHashSetDebuggerTypeProxy(NativeParallelHashSet<T> data)
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{
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Data = data;
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}
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public List<T> Items
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{
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get
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{
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var result = new List<T>();
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using (var keys = Data.ToNativeArray(Allocator.Temp))
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{
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for (var k = 0; k < keys.Length; ++k)
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{
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result.Add(keys[k]);
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}
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}
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return result;
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}
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}
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#endif
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}
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}
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