9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
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2.0 KiB
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nodes-sample-mip-bias-sample-mode-table.md |
Name | Type | Options | Description |
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Use Global Mip Bias | Toggle | Enabled, Disabled | Enable Use Global Mip Bias to use the Global Mip Bias from the render pipeline. The bias adjusts the percentage of texture information taken from one mip over another. For more information on mip bias, see Mips and mipmaps. |
Mip Sampling Mode | Dropdown | Standard, LOD, Gradient, Bias | Choose the sampling mode that the Sample Texture 2D Array node should use for calculating the mip level of the texture:
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