9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
24 lines
893 B
Markdown
24 lines
893 B
Markdown
# Vector 4 Node
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## Description
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Defines a **Vector 4** value in the shader. If [Ports](Port.md) **X**, **Y**, **Z** and **W** are not connected with [Edges](Edge.md) this [Node](Node.md) defines a constant **Vector 4**, otherwise this [Node](Node.md) can be used to combine various **Float** values.
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## Ports
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| Name | Direction | Type | Binding | Description |
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|:------------ |:-------------|:-----|:---|:---|
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| X | Input | Float | None | Input x component value |
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| Y | Input | Float | None | Input y component value |
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| Z | Input | Float | None | Input z component value |
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| W | Input | Float | None | Input w component value |
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| Out | Output | Vector 4 | None | Output value |
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## Generated Code Example
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The following example code represents one possible outcome of this node.
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```
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float4 _Vector4_Out = float4(X, Y, Z, W);
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```
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