9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
1.1 KiB
1.1 KiB
Texel Size Node
Description
Returns the Width and Height of the texel size of Texture 2D input. Uses the built in variable {texturename}_TexelSize
to access special properties of a Texture 2D.
If you experience texture sampling errors while using this node in a graph which includes Custom Function Nodes or Sub Graphs, you can resolve them by upgrading to version 10.3 or later.
Note: Do not use the default input to reference your Texture 2D. It makes your graph perform worse. Instead connect this node to a separate Texture 2D Asset Node and re-use this definition for sampling.
Ports
Name | Direction | Type | Binding | Description |
---|---|---|---|---|
Texture | Input | Texture | None | Texture asset |
Width | Output | Float | None | Texel width |
Height | Output | Float | None | Texel height |
Generated Code Example
The following example code represents one possible outcome of this node.
float _TexelSize_Width = Texture_TexelSize.z;
float _TexelSize_Height = Texture_TexelSize.w;