
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
16 lines
613 B
Markdown
16 lines
613 B
Markdown
## Description
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Provides access to the mesh vertex or fragment's **Tangent Vector**. The coordinate space of the output value can be selected with the **Space** dropdown parameter.
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## Ports
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| Name | Direction | Type | Binding | Description |
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|:------------ |:-------------|:-----|:---|:---|
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| Out | Output | Vector 3 | None | Mesh's **Tangent Vector**. |
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## Parameters
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| Name | Type | Options | Description |
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|:------------ |:-------------|:-----|:---|
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| Space | Dropdown | Object, View, World, Tangent | Selects coordinate space of **Tangent Vector** to output. |
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