I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
		
			
				
	
	
	
		
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			863 B
		
	
	
	
	
	
	
	
Saturation Node
Description
Adjusts the saturation of input In by the amount of input Saturation. A Saturation value of 1 will return the input unaltered. A Saturation value of 0 will return the input completely desaturated.
Ports
| Name | Direction | Type | Binding | Description | 
|---|---|---|---|---|
| In | Input | Vector 3 | None | Input value | 
| Saturation | Input | Float | None | Saturation value | 
| Out | Output | Vector 3 | None | Output value | 
Generated Code Example
The following example code represents one possible outcome of this node.
void Unity_Saturation_float(float3 In, float Saturation, out float3 Out)
{
    float luma = dot(In, float3(0.2126729, 0.7151522, 0.0721750));
    Out =  luma.xxx + Saturation.xxx * (In - luma.xxx);
}