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I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

2.2 KiB

Sample Texture 2D Array Node

Description

Samples a Texture 2D Array and returns a Vector 4 color value for use in the shader. You can override the UV coordinates using the UV input and define a custom Sampler State using the Sampler input. Use the Index input to specify which index of the array to sample.

If you experience texture sampling errors while using this node in a graph which includes Custom Function Nodes or Sub Graphs, you can resolve them by upgrading to version 10.3 or later.

NOTE: This Node can only be used in the Fragment shader stage.

Ports

Name Direction Type Binding Description
Texture Array Input Texture 2D Array None Texture 2D Array to sample
Index Input Float None Index of array to sample
UV Input Vector 2 UV UV coordinates
Sampler Input Sampler State Default sampler state Sampler for the texture
RGBA Output Vector 4 None Output value as RGBA
R Output Float None red (x) component of RGBA output
G Output Float None green (y) component of RGBA output
B Output Float None blue (z) component of RGBA output
A Output Float None alpha (w) component of RGBA output

Controls

Name Type Options Description
Enable Global Mip Bias Toggle On, Off Enables the global mipmap bias that Unity automatically imposes at runtime. Unity sets this bias during certain dynamic resolution scaling algorithms to improve detail reconstruction.

Generated Code Example

The following example code represents one possible outcome of this node.

float4 _SampleTexture2DArray_RGBA = SAMPLE_TEXTURE2D_ARRAY(Texture, Sampler, UV, Index);
float _SampleTexture2DArray_R = _SampleTexture2DArray_RGBA.r;
float _SampleTexture2DArray_G = _SampleTexture2DArray_RGBA.g;
float _SampleTexture2DArray_B = _SampleTexture2DArray_RGBA.b;
float _SampleTexture2DArray_A = _SampleTexture2DArray_RGBA.a;