9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
27 lines
1.4 KiB
Markdown
27 lines
1.4 KiB
Markdown
# Sample Reflected Cubemap Node
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## Description
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Samples a Cubemap with reflected vector and returns a Vector 4 color value for use in the shader. Requires View Direction (**View Dir**) and **Normal** inputs to sample the Cubemap. You can achieve a blurring effect by using the **LOD** input to sample at a different Level of Detail. You can also use the **Sampler** input to define a custom Sampler State.
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If you experience texture sampling errors while using this node in a graph which includes Custom Function Nodes or Sub Graphs, you can resolve them by upgrading to version 10.3 or later.
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## Ports
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| Name | Direction | Type | Binding | Description |
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|:------------ |:-------------|:-----|:---|:---|
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| Cube | Input | Cubemap | None | Cubemap to sample |
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| View Dir | Input | Vector 3 | View Direction (object space) | Mesh's view direction |
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| Normal | Input | Vector 3 | Normal (object space) | Mesh's normal vector |
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| Sampler | Input | Sampler State | Default sampler state | Sampler for the Cubemap |
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| LOD | Input | Float | None | Level of detail for sampling |
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| Out | Output | Vector 4 | None | Output value |
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## Generated Code Example
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The following example code represents one possible outcome of this node.
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```
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float4 _SampleCubemap_Out = SAMPLE_TEXTURECUBE_LOD(Cubemap, Sampler, reflect(-ViewDir, Normal), LOD);
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```
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