9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
30 lines
2.1 KiB
Markdown
30 lines
2.1 KiB
Markdown
# Procedural Nodes
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| [Checkerboard](Checkerboard-Node.md) |
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| ![Image](images/CheckerboardNodeThumb.png) |
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| Generates a checkerboard of alternating colors between inputs Color A and Color B based on input UV. |
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## Noise
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| [Gradient Noise](Gradient-Noise-Node.md) | [Simple Noise](Simple-Noise-Node.md) |
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| ![Image](images/GradientNoiseNodeThumb.png) | ![Image](images/SimpleNoiseNodeThumb.png) |
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| Generates a gradient, or Perlin, noise based on input UV. | Generates a simple, or Value, noise based on input UV. |
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| [**Voronoi**](Voronoi-Node) | |
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| ![Image](images/VoronoiNodeThumb.png) ||
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|Generates a Voronoi, or Worley, noise based on input UV. ||
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## Shape
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| [Ellipse](Ellipse-Node.md) | [Polygon](Polygon-Node.md) |
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| :----------------------------------------------------------- | :----------------------------------------------------------- |
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| ![Image](images/EllipseNodeThumb.png) | ![Image](images/PolygonNodeThumb.png) |
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| Generates an ellipse shape based on input UV at the size specified by inputs Width and Height. | Generates a regular polygon shape based on input UV at the size specified by inputs Width and Height. The polygon's amount of sides is determined by input Sides. |
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| [**Rectangle**](Rectangle-Node.md) | [**Rounded Rectangle**](Rounded-Rectangle-Node.md) |
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| ![Image](images/RectangleNodeThumb.png) | ![Image](images/RoundedRectangleNodeThumb.png) |
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| Generates a rectangle shape based on input UV at the size specified by inputs Width and Height. | Generates a rounded rectangle shape based on input UV at the size specified by inputs Width and Height. The input Radius defines the radius of each corner. |
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| [Rounded Polygon](Rounded-Polygon-Node.md) ||
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|![](images/RoundedPolygonNodeThumb.png) ||
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| Generates a rounded polygon shape based on input UV at the size specified by inputs Width and Height. The input Sides specifies the number of sides, and the input Roundness defines the roundness of each corner. ||
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