9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
1.1 KiB
1.1 KiB
Iris UV Location Node
This node converts the object position of the cornea/iris to a UV Sampling coordinate.
Render pipeline compatibility
Node | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) |
---|---|---|
Iris UV Location Node | No | Yes |
Ports
name | Direction | type | description |
---|---|---|---|
Position OS | Input | Vector3 | Position on the iris Plane in object space. |
Iris Radius | Input | float | The radius of the Iris in the used model. For the default model, this value should be 0.225. |
IrisUV | Output | Vector2 | ormalized UV coordinates that can be used to sample either a texture or procedurally generate an Iris Texture. |