9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
51 lines
1.8 KiB
Markdown
51 lines
1.8 KiB
Markdown
# Graph Inspector
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## Description
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The **Graph Inspector** makes it possible for you to interact with any selectable graph elements and graph-wide settings for a [Shader Graph Asset](Shader-Graph-Asset.md). You can use the **Graph Inspector** to edit attributes and default values.
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When you open a Shader Graph, the **Graph Inspector** displays the **[Graph Settings](Graph-Settings-Menu.md)** tab by default. Graph-wide settings for that specific Shader Graph appear in this tab.
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## How to use
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Select a node in the graph to display settings available for that node in the **Graph Inspector**. Settings available for that node appear in the **Node Settings** tab of the Graph Inspector. For example, if you select a Property node either in the graph or the [Blackboard](Blackboard.md), the **Node Settings** tab displays attributes of the Property that you can edit.
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![](images/InternalInspectorBlackboardProperty.png)
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Graph elements that currently work with the Graph Inspector:
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- [Properties](https://docs.unity3d.com/Manual/SL-Properties.html)
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![](images/InternalInspectorGraphProperty.png)
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- [Keywords](Keywords.md)
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![](images/keywords_enum.png)
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- [Custom Function nodes](Custom-Function-Node.md)
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![](images/Custom-Function-Node-File.png)
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- [Subgraph Output nodes](Sub-graph.md)
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![](images/Inspector-SubgraphOutput.png)
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- [Per-node precision](Precision-Types.md)
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![](images/Inspector-PerNodePrecision.png)
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Graph elements that currently do not work with the Graph Inspector:
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- Edges
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- [Sticky Notes](Sticky-Notes.md)
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- Groups
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## Material Override
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Enabling the [Allow Material Override](surface-options.md) option in the Graph Settings makes it possible for you to override certain graph properties via the Material Inspector.
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![](images/materialoverride1.PNG)
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![](images/materialoverride2.PNG)
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