9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
26 lines
1.1 KiB
Markdown
26 lines
1.1 KiB
Markdown
# Exposure Node
|
|
|
|
The Exposure Node allows you to get the Camera's exposure value from the current or previous frame.
|
|
|
|
## Render pipeline compatibility
|
|
|
|
| **Node** | **Universal Render Pipeline (URP)** | **High Definition Render Pipeline (HDRP)** |
|
|
| -------- | ----------------------------------- | ------------------------------------------ |
|
|
| Exposure | No | Yes |
|
|
|
|
## Ports
|
|
|
|
| name | **Direction** | type | description |
|
|
|--- | --- | --- | --- |
|
|
|**Output** |Output | float | The exposure value.|
|
|
|
|
## Exposure Type
|
|
|
|
You can use Exposure Type to select which exposure value to get.
|
|
| name | description |
|
|
|--- | ---|
|
|
| **CurrentMultiplier** | Gets the Camera's exposure value from the current frame. |
|
|
| **InverseCurrentMultiplier** | Gets the inverse of the Camera's exposure value from the current frame. |
|
|
| **PreviousMultiplier** | Gets the Camera's exposure value from the previous frame. |
|
|
| **InversePreviousMultiplier** | Gets the inverse of the Camera's exposure value from the previous frame. |
|