9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
1.0 KiB
1.0 KiB
Exponential Node
Description
Returns the exponential value of input In. The exponential base can be switched between base-e and base 2 from the Base dropdown on the node.
- Base E : Returns e to the power of input In
- Base 2 : Returns 2 to the power of input In
Ports
Name | Direction | Type | Description |
---|---|---|---|
In | Input | Dynamic Vector | Input value |
Out | Output | Dynamic Vector | Output value |
Controls
Name | Type | Options | Description |
---|---|---|---|
Base | Dropdown | BaseE, Base2 | Selects the exponential base |
Generated Code Example
The following example code represents one possible outcome of this node per Base mode.
Base E
void Unity_Exponential_float4(float4 In, out float4 Out)
{
Out = exp(In);
}
Base 2
void Unity_Exponential2_float4(float4 In, out float4 Out)
{
Out = exp2(In);
}