9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
31 lines
1.2 KiB
Markdown
31 lines
1.2 KiB
Markdown
# Combine Node
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## Description
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Creates new vectors from the four inputs **R**, **G**, **B** and **A**. Output **RGBA** is a **Vector 4** composed of inputs **R**, **G**, **B** and **A**. Output **RGB** is a **Vector 3** composed of inputs **R**, **G** and **B**. Output **RG** is a **Vector 2** composed of inputs **R** and **G**.
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## Ports
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| Name | Direction | Type | Binding | Description |
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|:------------ |:-------------|:-----|:---|:---|
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| R | Input | Float | None | Defines red channel of output |
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| G | Input | Float | None | Defines green channel of output |
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| B | Input | Float | None | Defines blue channel of output |
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| A | Input | Float | None | Defines alpha channel of output |
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| RGBA | Output | Vector 4 | None | Output value as **Vector 4** |
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| RGB | Output | Vector 3 | None | Output value as **Vector 3** |
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| RG | Output | Vector 2 | None | Output value as **Vector 2** |
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## Generated Code Example
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The following example code represents one possible outcome of this node.
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```
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void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
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{
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RGBA = float4(R, G, B, A);
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RGB = float3(R, G, B);
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RG = float2(R, G);
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}
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```
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