Firstborn/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Combine-Node.md
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

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# Combine Node
## Description
Creates new vectors from the four inputs **R**, **G**, **B** and **A**. Output **RGBA** is a **Vector 4** composed of inputs **R**, **G**, **B** and **A**. Output **RGB** is a **Vector 3** composed of inputs **R**, **G** and **B**. Output **RG** is a **Vector 2** composed of inputs **R** and **G**.
## Ports
| Name | Direction | Type | Binding | Description |
|:------------ |:-------------|:-----|:---|:---|
| R | Input | Float | None | Defines red channel of output |
| G | Input | Float | None | Defines green channel of output |
| B | Input | Float | None | Defines blue channel of output |
| A | Input | Float | None | Defines alpha channel of output |
| RGBA | Output | Vector 4 | None | Output value as **Vector 4** |
| RGB | Output | Vector 3 | None | Output value as **Vector 3** |
| RG | Output | Vector 2 | None | Output value as **Vector 2** |
## Generated Code Example
The following example code represents one possible outcome of this node.
```
void Unity_Combine_float(float R, float G, float B, float A, out float4 RGBA, out float3 RGB, out float2 RG)
{
RGBA = float4(R, G, B, A);
RGB = float3(R, G, B);
RG = float2(R, G);
}
```