Firstborn/Library/PackageCache/com.unity.shadergraph@12.1.11/Documentation~/Channel-Mixer-Node.md
Schaken-Mods 9092858a58 updated to the latest editor
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
2023-05-07 17:43:11 -05:00

1.7 KiB

Channel Mixer Node

Description

Controls the amount each of the channels of input In contribute to each of the channels of output Out. The slider parameters on the node control the contribution of each of the input channels. The toggle button parameters control which of the output channels is currently being edited. Slider controls for editing the contribution of each input channnel range between -2 and 2.

Ports

Name Direction Type Binding Description
In Input Vector 3 None Input value
Out Output Vector 3 None Output value

Controls

Name Type Options Description
Toggle Button Array R, G, B Selects the output channel to edit.
R Slider Controls contribution of input red channel to selected output channel.
G Slider Controls contribution of input green channel to selected output channel.
B Slider Controls contribution of input blue channel to selected output channel.

Shader Function

Generated Code Example

The following example code represents one possible outcome of this node.

_ChannelMixer_Red = float3 (OutRedInRed, OutRedInGreen, OutRedInBlue);
_ChannelMixer_Green = float3 (OutGreenInRed, OutGreenInGreen, OutGreenInBlue);
_ChannelMixer_Blue = float3 (OutBlueInRed, OutBlueInGreen, OutBlueInBlue);

void Unity_ChannelMixer_float(float3 In, float3 _ChannelMixer_Red, float3 _ChannelMixer_Green, float3 _ChannelMixer_Blue, out float3 Out)
{
    Out = float3(dot(In, _ChannelMixer_Red), dot(In, _ChannelMixer_Green), dot(In, _ChannelMixer_Blue));
}