9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
25 lines
795 B
Markdown
25 lines
795 B
Markdown
# Arctangent2 Node
|
|
|
|
## Description
|
|
|
|
Returns the arctangent of the values of both input **A** and input **B**. The signs (whether they are positive or negative values) of the input values are used to determine whether the output components, or channels, are positive or negative within a range of -Pi to Pi.
|
|
|
|
## Ports
|
|
|
|
| Name | Direction | Type | Description |
|
|
|:------------ |:-------------|:-----|:---|
|
|
| A | Input | Dynamic Vector | First input value |
|
|
| B | Input | Dynamic Vector | Second input value |
|
|
| Out | Output | Dynamic Vector | Output value |
|
|
|
|
## Generated Code Example
|
|
|
|
The following example code represents one possible outcome of this node.
|
|
|
|
```
|
|
void Unity_Arctangent2_float4(float4 A, float4 B, out float4 Out)
|
|
{
|
|
Out = atan2(A, B);
|
|
}
|
|
```
|