9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
1.8 KiB
1.8 KiB
Tonemapping
Tonemapping is the process of remapping the HDR values of an image to a new range of values. Its most common purpose is to make an image with a low dynamic range appear to have a higher range. See Wikipedia: Tone mapping.
Using Tonemapping
Tonemapping uses the Volume system, so to enable and modify Tonemapping properties, you must add a Tonemapping override to a Volume in your Scene.
To add Tonemapping to a Volume:
- In the Scene or Hierarchy view, select a GameObject that contains a Volume component to view it in the Inspector.
- In the Inspector, navigate to Add Override > Post-processing, and click on Tonemapping. The Universal Render Pipeline applies Tonemapping to any Camera this Volume affects.
Properties
Property | Description |
---|---|
Mode | Select a tonemapping algorithm to use for color grading. The options are:
|