9092858a58
I updated everything to the latest Unity Editor. Also realized I had the wrong shaders on my hairs, those are fixed and the hairs look MUCH better!
39 lines
2.8 KiB
Markdown
39 lines
2.8 KiB
Markdown
# Shadows Midtones Highlights
|
|
|
|
The **Shadows Midtones Highlights** effect separately controls the shadows, midtones, and highlights of the render. Unlike [Lift, Gamma, Gain](Post-Processing-Lift-Gamma-Gain.md), you can use this effect to precisely define the tonal range for shadows, midtones, and highlights.
|
|
|
|
## Using Shadows Midtones Highlights
|
|
|
|
**Shadows Midtones Highlights** uses the [Volume](Volumes.md) framework, so to enable and modify the shadows, midtones, or highlights of the render, you must add a **Shadows Midtones Highlights** override to a [Volume](Volumes.md) in your Scene. To add **Shadows Midtones Highlights** to a Volume:
|
|
|
|
1. In the Scene or Hierarchy view, select a GameObject that contains a Volume component to view it in the Inspector.
|
|
2. In the Inspector, navigate to **Add Override > Post-processing** and click on **Shadows Midtones Highlights**. URP now applies **Shadows Midtones Highlights** to any Camera this Volume affects.
|
|
|
|
## Properties
|
|
|
|
![](Images/Inspectors/ShadowsMidtonesHighlights.png)
|
|
|
|
| **Property** | **Description** |
|
|
| -------------- | ------------------------------------------------------------ |
|
|
| **Shadows** | Use this to control the shadows.Use the trackball to select the color URP should shift the hue of the shadows to.Use the slider to offset the color lightness of the trackball color. |
|
|
| **Midtones** | Use this to control the midtones.Use the trackball to select the color URP should shift the hue of the midtones to.Use the slider to offset the color lightness of the trackball color. |
|
|
| **Highlights** | Use this to control the highlights.Use the trackball to select the color URP should shift the hue of the highlights to.Use the slider to offset the color lightness of the trackball color. |
|
|
|
|
### Graph view
|
|
|
|
This graph shows the overall contribution of the **Shadows** (blue), **Midtones** (green), and **Highlights** (yellow). This is useful to visualize the transitions between the tonal regions.
|
|
|
|
### Shadow Limits
|
|
|
|
| **Property** | **Description** |
|
|
| ------------ | ------------------------------------------------------------ |
|
|
| **Start** | Set the start point of the transition between the shadows and the midtones of the render. |
|
|
| **End** | Set the end point of the transition between the shadows and the midtones of the render. |
|
|
|
|
### Highlight Limits
|
|
|
|
| **Property** | **Description** |
|
|
| ------------ | ------------------------------------------------------------ |
|
|
| **Start** | Set the start point of the transition between the midtones and the highlights of the render. |
|
|
| **End** | Set the end point of the transition between the midtones and the highlights of the render. |
|