b486678290
Library -Artifacts
277 lines
14 KiB
C#
277 lines
14 KiB
C#
using System;
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using System.Diagnostics;
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using Unity.Collections.LowLevel.Unsafe;
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using Unity.Burst;
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using static Unity.Collections.AllocatorManager;
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namespace Unity.Collections
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{
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/// <summary>
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/// Extension methods for NativeArray.
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/// </summary>
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[BurstCompatible]
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public unsafe static class NativeArrayExtensions
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{
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public struct NativeArrayStaticId<T>
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where T : struct
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{
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internal static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<NativeArray<T>>();
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}
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/// <summary>
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/// Returns true if a particular value is present in this array.
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/// </summary>
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/// <typeparam name="T">The type of elements in this array.</typeparam>
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/// <typeparam name="U">The value type.</typeparam>
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/// <param name="array">The array to search.</param>
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/// <param name="value">The value to locate.</param>
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/// <returns>True if the value is present in this array.</returns>
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[BurstCompatible(GenericTypeArguments = new [] { typeof(int), typeof(int) })]
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public static bool Contains<T, U>(this NativeArray<T> array, U value) where T : struct, IEquatable<U>
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{
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return IndexOf<T, U>(array.GetUnsafeReadOnlyPtr(), array.Length, value) != -1;
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}
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/// <summary>
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/// Finds the index of the first occurrence of a particular value in this array.
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/// </summary>
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/// <typeparam name="T">The type of elements in this array.</typeparam>
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/// <typeparam name="U">The value type.</typeparam>
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/// <param name="array">The array to search.</param>
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/// <param name="value">The value to locate.</param>
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/// <returns>The index of the first occurrence of the value in this array. Returns -1 if no occurrence is found.</returns>
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[BurstCompatible(GenericTypeArguments = new [] { typeof(int), typeof(int) })]
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public static int IndexOf<T, U>(this NativeArray<T> array, U value) where T : struct, IEquatable<U>
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{
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return IndexOf<T, U>(array.GetUnsafeReadOnlyPtr(), array.Length, value);
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}
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/// <summary>
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/// Returns true if a particular value is present in this array.
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/// </summary>
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/// <typeparam name="T">The type of elements in this array.</typeparam>
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/// <typeparam name="U">The value type.</typeparam>
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/// <param name="array">The array to search.</param>
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/// <param name="value">The value to locate.</param>
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/// <returns>True if the value is present in this array.</returns>
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[BurstCompatible(GenericTypeArguments = new [] { typeof(int), typeof(int) })]
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public static bool Contains<T, U>(this NativeArray<T>.ReadOnly array, U value) where T : struct, IEquatable<U>
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{
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return IndexOf<T, U>(array.m_Buffer, array.m_Length, value) != -1;
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}
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/// <summary>
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/// Finds the index of the first occurrence of a particular value in this array.
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/// </summary>
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/// <typeparam name="T">The type of elements in this array.</typeparam>
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/// <typeparam name="U">The type of value to locate.</typeparam>
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/// <param name="array">The array to search.</param>
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/// <param name="value">The value to locate.</param>
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/// <returns>The index of the first occurrence of the value in this array. Returns -1 if no occurrence is found.</returns>
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[BurstCompatible(GenericTypeArguments = new [] { typeof(int), typeof(int) })]
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public static int IndexOf<T, U>(this NativeArray<T>.ReadOnly array, U value) where T : struct, IEquatable<U>
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{
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return IndexOf<T, U>(array.m_Buffer, array.m_Length, value);
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}
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/// <summary>
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/// Returns true if a particular value is present in this list.
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/// </summary>
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/// <typeparam name="T">The type of elements in this list.</typeparam>
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/// <typeparam name="U">The value type.</typeparam>
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/// <param name="list">The list to search.</param>
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/// <param name="value">The value to locate.</param>
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/// <returns>True if the value is present in this list.</returns>
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[BurstCompatible(GenericTypeArguments = new [] { typeof(int), typeof(int) })]
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public static bool Contains<T, U>(this NativeList<T> list, U value) where T : unmanaged, IEquatable<U>
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{
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return IndexOf<T, U>(list.GetUnsafeReadOnlyPtr(), list.Length, value) != -1;
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}
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/// <summary>
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/// Finds the index of the first occurrence of a particular value in this list.
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/// </summary>
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/// <typeparam name="T">The type of elements in the list.</typeparam>
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/// <typeparam name="U">The value type.</typeparam>
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/// <param name="list">The list to search.</param>
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/// <param name="value">The value to locate.</param>
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/// <returns>The index of the first occurrence of the value in this list. Returns -1 if no occurrence is found.</returns>
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[BurstCompatible(GenericTypeArguments = new [] { typeof(int), typeof(int) })]
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public static int IndexOf<T, U>(this NativeList<T> list, U value) where T : unmanaged, IEquatable<U>
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{
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return IndexOf<T, U>(list.GetUnsafeReadOnlyPtr(), list.Length, value);
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}
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/// <summary>
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/// Returns true if a particular value is present in a buffer.
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/// </summary>
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/// <typeparam name="T">The type of elements in the buffer.</typeparam>
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/// <typeparam name="U">The value type.</typeparam>
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/// <param name="ptr">The buffer.</param>
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/// <param name="length">Number of elements in the buffer.</param>
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/// <param name="value">The value to locate.</param>
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/// <returns>True if the value is present in the buffer.</returns>
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[BurstCompatible(GenericTypeArguments = new [] { typeof(int), typeof(int) })]
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public static bool Contains<T, U>(void* ptr, int length, U value) where T : struct, IEquatable<U>
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{
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return IndexOf<T, U>(ptr, length, value) != -1;
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}
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/// <summary>
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/// Finds the index of the first occurrence of a particular value in a buffer.
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/// </summary>
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/// <typeparam name="T">The type of elements in the buffer.</typeparam>
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/// <typeparam name="U">The value type.</typeparam>
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/// <param name="ptr">A buffer.</param>
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/// <param name="length">Number of elements in the buffer.</param>
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/// <param name="value">The value to locate.</param>
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/// <returns>The index of the first occurrence of the value in the buffer. Returns -1 if no occurrence is found.</returns>
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[BurstCompatible(GenericTypeArguments = new [] { typeof(int), typeof(int) })]
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public static int IndexOf<T, U>(void* ptr, int length, U value) where T : struct, IEquatable<U>
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{
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for (int i = 0; i != length; i++)
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{
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if (UnsafeUtility.ReadArrayElement<T>(ptr, i).Equals(value))
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return i;
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}
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return -1;
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}
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/// <summary>
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/// Returns the reinterpretation of this array into another kind of NativeArray.
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/// See [Array reinterpretation](https://docs.unity3d.com/Packages/com.unity.collections@latest?subfolder=/manual/allocation.html#array-reinterpretation).
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/// </summary>
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/// <param name="array">The array to reinterpret.</param>
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/// <typeparam name="T">Type of elements in the array.</typeparam>
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/// <typeparam name="U">Type of elements in the reinterpreted array.</typeparam>
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/// <returns>The reinterpretation of this array into another kind of NativeArray.</returns>
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/// <exception cref="InvalidOperationException">Thrown if this array's capacity cannot be evenly divided by `sizeof(U)`.</exception>
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[BurstCompatible(GenericTypeArguments = new [] { typeof(int), typeof(int) })]
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public static NativeArray<U> Reinterpret<T, U>(this NativeArray<T> array) where U : struct where T : struct
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{
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var tSize = UnsafeUtility.SizeOf<T>();
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var uSize = UnsafeUtility.SizeOf<U>();
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var byteLen = ((long)array.Length) * tSize;
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var uLen = byteLen / uSize;
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CheckReinterpretSize<T, U>(ref array);
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var ptr = NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(array);
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var result = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray<U>(ptr, (int)uLen, Allocator.None);
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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var handle = NativeArrayUnsafeUtility.GetAtomicSafetyHandle(array);
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NativeArrayUnsafeUtility.SetAtomicSafetyHandle(ref result, handle);
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#endif
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return result;
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}
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/// <summary>
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/// Returns true if this array and another have equal length and content.
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/// </summary>
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/// <typeparam name="T">The type of the source array's elements.</typeparam>
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/// <param name="array">The array to compare for equality.</param>
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/// <param name="other">The other array to compare for equality.</param>
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/// <returns>True if the arrays have equal length and content.</returns>
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[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
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public static bool ArraysEqual<T>(this NativeArray<T> array, NativeArray<T> other) where T : struct, IEquatable<T>
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{
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if (array.Length != other.Length)
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return false;
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for (int i = 0; i != array.Length; i++)
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{
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if (!array[i].Equals(other[i]))
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return false;
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}
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return true;
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}
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/// <summary>
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/// Returns true if this array and another have equal length and content.
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/// </summary>
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/// <typeparam name="T">The type of the source array's elements.</typeparam>
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/// <param name="array">The array to compare for equality.</param>
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/// <param name="other">The other array to compare for equality.</param>
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/// <returns>True if the arrays have equal length and content.</returns>
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[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
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public static bool ArraysEqual<T>(this NativeList<T> array, NativeArray<T> other) where T : unmanaged, IEquatable<T>
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{
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return ArraysEqual(array.AsArray(), other);
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}
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[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
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static void CheckReinterpretSize<T, U>(ref NativeArray<T> array) where U : struct where T : struct
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{
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var tSize = UnsafeUtility.SizeOf<T>();
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var uSize = UnsafeUtility.SizeOf<U>();
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var byteLen = ((long)array.Length) * tSize;
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var uLen = byteLen / uSize;
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if (uLen * uSize != byteLen)
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{
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throw new InvalidOperationException($"Types {typeof(T)} (array length {array.Length}) and {typeof(U)} cannot be aliased due to size constraints. The size of the types and lengths involved must line up.");
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}
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}
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[BurstCompatible(GenericTypeArguments = new[] { typeof(int) })]
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internal static void Initialize<T>(ref this NativeArray<T> array,
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int length,
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AllocatorManager.AllocatorHandle allocator,
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NativeArrayOptions options = NativeArrayOptions.UninitializedMemory)
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where T : struct
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{
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AllocatorHandle handle = allocator;
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array.m_Buffer = handle.AllocateStruct(default(T), length);
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array.m_Length = length;
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array.m_AllocatorLabel = Allocator.None;
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if (options == NativeArrayOptions.ClearMemory)
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{
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UnsafeUtility.MemClear(array.m_Buffer, array.m_Length * UnsafeUtility.SizeOf<T>());
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}
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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array.m_MinIndex = 0;
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array.m_MaxIndex = length - 1;
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DisposeSentinel.Create(out array.m_Safety, out array.m_DisposeSentinel, 1, handle.ToAllocator);
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DisposeSentinel.Clear(ref array.m_DisposeSentinel);
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CollectionHelper.SetStaticSafetyId<NativeArray<T>>(ref array.m_Safety, ref NativeArrayStaticId<T>.s_staticSafetyId.Data);
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handle.AddSafetyHandle(array.m_Safety);
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#endif
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}
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[BurstCompatible(GenericTypeArguments = new[] { typeof(int), typeof(AllocatorManager.AllocatorHandle) })]
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internal static void Initialize<T, U>(ref this NativeArray<T> array,
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int length,
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ref U allocator,
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NativeArrayOptions options = NativeArrayOptions.ClearMemory)
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where T : struct
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where U : unmanaged, AllocatorManager.IAllocator
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{
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array.m_Buffer = allocator.AllocateStruct(default(T), length);
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array.m_Length = length;
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array.m_AllocatorLabel = Allocator.None;
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if (options == NativeArrayOptions.ClearMemory)
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{
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UnsafeUtility.MemClear(array.m_Buffer, array.m_Length * UnsafeUtility.SizeOf<T>());
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}
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#if ENABLE_UNITY_COLLECTIONS_CHECKS
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array.m_MinIndex = 0;
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array.m_MaxIndex = length - 1;
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DisposeSentinel.Create(out array.m_Safety, out array.m_DisposeSentinel, 1, allocator.ToAllocator);
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DisposeSentinel.Clear(ref array.m_DisposeSentinel);
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CollectionHelper.SetStaticSafetyId<NativeArray<T>>(ref array.m_Safety, ref NativeArrayStaticId<T>.s_staticSafetyId.Data);
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allocator.Handle.AddSafetyHandle(array.m_Safety);
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#endif
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}
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}
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}
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