Firstborn/Library/PackageCache/com.unity.collections@1.4.0/Unity.Collections/NativeArrayExtensions.cs

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2023-03-28 13:24:16 -04:00
using System;
using System.Diagnostics;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Burst;
using static Unity.Collections.AllocatorManager;
namespace Unity.Collections
{
/// <summary>
/// Extension methods for NativeArray.
/// </summary>
[BurstCompatible]
public unsafe static class NativeArrayExtensions
{
public struct NativeArrayStaticId<T>
where T : struct
{
internal static readonly SharedStatic<int> s_staticSafetyId = SharedStatic<int>.GetOrCreate<NativeArray<T>>();
}
/// <summary>
/// Returns true if a particular value is present in this array.
/// </summary>
/// <typeparam name="T">The type of elements in this array.</typeparam>
/// <typeparam name="U">The value type.</typeparam>
/// <param name="array">The array to search.</param>
/// <param name="value">The value to locate.</param>
/// <returns>True if the value is present in this array.</returns>
[BurstCompatible(GenericTypeArguments = new [] { typeof(int), typeof(int) })]
public static bool Contains<T, U>(this NativeArray<T> array, U value) where T : struct, IEquatable<U>
{
return IndexOf<T, U>(array.GetUnsafeReadOnlyPtr(), array.Length, value) != -1;
}
/// <summary>
/// Finds the index of the first occurrence of a particular value in this array.
/// </summary>
/// <typeparam name="T">The type of elements in this array.</typeparam>
/// <typeparam name="U">The value type.</typeparam>
/// <param name="array">The array to search.</param>
/// <param name="value">The value to locate.</param>
/// <returns>The index of the first occurrence of the value in this array. Returns -1 if no occurrence is found.</returns>
[BurstCompatible(GenericTypeArguments = new [] { typeof(int), typeof(int) })]
public static int IndexOf<T, U>(this NativeArray<T> array, U value) where T : struct, IEquatable<U>
{
return IndexOf<T, U>(array.GetUnsafeReadOnlyPtr(), array.Length, value);
}
/// <summary>
/// Returns true if a particular value is present in this array.
/// </summary>
/// <typeparam name="T">The type of elements in this array.</typeparam>
/// <typeparam name="U">The value type.</typeparam>
/// <param name="array">The array to search.</param>
/// <param name="value">The value to locate.</param>
/// <returns>True if the value is present in this array.</returns>
[BurstCompatible(GenericTypeArguments = new [] { typeof(int), typeof(int) })]
public static bool Contains<T, U>(this NativeArray<T>.ReadOnly array, U value) where T : struct, IEquatable<U>
{
return IndexOf<T, U>(array.m_Buffer, array.m_Length, value) != -1;
}
/// <summary>
/// Finds the index of the first occurrence of a particular value in this array.
/// </summary>
/// <typeparam name="T">The type of elements in this array.</typeparam>
/// <typeparam name="U">The type of value to locate.</typeparam>
/// <param name="array">The array to search.</param>
/// <param name="value">The value to locate.</param>
/// <returns>The index of the first occurrence of the value in this array. Returns -1 if no occurrence is found.</returns>
[BurstCompatible(GenericTypeArguments = new [] { typeof(int), typeof(int) })]
public static int IndexOf<T, U>(this NativeArray<T>.ReadOnly array, U value) where T : struct, IEquatable<U>
{
return IndexOf<T, U>(array.m_Buffer, array.m_Length, value);
}
/// <summary>
/// Returns true if a particular value is present in this list.
/// </summary>
/// <typeparam name="T">The type of elements in this list.</typeparam>
/// <typeparam name="U">The value type.</typeparam>
/// <param name="list">The list to search.</param>
/// <param name="value">The value to locate.</param>
/// <returns>True if the value is present in this list.</returns>
[BurstCompatible(GenericTypeArguments = new [] { typeof(int), typeof(int) })]
public static bool Contains<T, U>(this NativeList<T> list, U value) where T : unmanaged, IEquatable<U>
{
return IndexOf<T, U>(list.GetUnsafeReadOnlyPtr(), list.Length, value) != -1;
}
/// <summary>
/// Finds the index of the first occurrence of a particular value in this list.
/// </summary>
/// <typeparam name="T">The type of elements in the list.</typeparam>
/// <typeparam name="U">The value type.</typeparam>
/// <param name="list">The list to search.</param>
/// <param name="value">The value to locate.</param>
/// <returns>The index of the first occurrence of the value in this list. Returns -1 if no occurrence is found.</returns>
[BurstCompatible(GenericTypeArguments = new [] { typeof(int), typeof(int) })]
public static int IndexOf<T, U>(this NativeList<T> list, U value) where T : unmanaged, IEquatable<U>
{
return IndexOf<T, U>(list.GetUnsafeReadOnlyPtr(), list.Length, value);
}
/// <summary>
/// Returns true if a particular value is present in a buffer.
/// </summary>
/// <typeparam name="T">The type of elements in the buffer.</typeparam>
/// <typeparam name="U">The value type.</typeparam>
/// <param name="ptr">The buffer.</param>
/// <param name="length">Number of elements in the buffer.</param>
/// <param name="value">The value to locate.</param>
/// <returns>True if the value is present in the buffer.</returns>
[BurstCompatible(GenericTypeArguments = new [] { typeof(int), typeof(int) })]
public static bool Contains<T, U>(void* ptr, int length, U value) where T : struct, IEquatable<U>
{
return IndexOf<T, U>(ptr, length, value) != -1;
}
/// <summary>
/// Finds the index of the first occurrence of a particular value in a buffer.
/// </summary>
/// <typeparam name="T">The type of elements in the buffer.</typeparam>
/// <typeparam name="U">The value type.</typeparam>
/// <param name="ptr">A buffer.</param>
/// <param name="length">Number of elements in the buffer.</param>
/// <param name="value">The value to locate.</param>
/// <returns>The index of the first occurrence of the value in the buffer. Returns -1 if no occurrence is found.</returns>
[BurstCompatible(GenericTypeArguments = new [] { typeof(int), typeof(int) })]
public static int IndexOf<T, U>(void* ptr, int length, U value) where T : struct, IEquatable<U>
{
for (int i = 0; i != length; i++)
{
if (UnsafeUtility.ReadArrayElement<T>(ptr, i).Equals(value))
return i;
}
return -1;
}
/// <summary>
/// Returns the reinterpretation of this array into another kind of NativeArray.
/// See [Array reinterpretation](https://docs.unity3d.com/Packages/com.unity.collections@latest?subfolder=/manual/allocation.html#array-reinterpretation).
/// </summary>
/// <param name="array">The array to reinterpret.</param>
/// <typeparam name="T">Type of elements in the array.</typeparam>
/// <typeparam name="U">Type of elements in the reinterpreted array.</typeparam>
/// <returns>The reinterpretation of this array into another kind of NativeArray.</returns>
/// <exception cref="InvalidOperationException">Thrown if this array's capacity cannot be evenly divided by `sizeof(U)`.</exception>
[BurstCompatible(GenericTypeArguments = new [] { typeof(int), typeof(int) })]
public static NativeArray<U> Reinterpret<T, U>(this NativeArray<T> array) where U : struct where T : struct
{
var tSize = UnsafeUtility.SizeOf<T>();
var uSize = UnsafeUtility.SizeOf<U>();
var byteLen = ((long)array.Length) * tSize;
var uLen = byteLen / uSize;
CheckReinterpretSize<T, U>(ref array);
var ptr = NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(array);
var result = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray<U>(ptr, (int)uLen, Allocator.None);
#if ENABLE_UNITY_COLLECTIONS_CHECKS
var handle = NativeArrayUnsafeUtility.GetAtomicSafetyHandle(array);
NativeArrayUnsafeUtility.SetAtomicSafetyHandle(ref result, handle);
#endif
return result;
}
/// <summary>
/// Returns true if this array and another have equal length and content.
/// </summary>
/// <typeparam name="T">The type of the source array's elements.</typeparam>
/// <param name="array">The array to compare for equality.</param>
/// <param name="other">The other array to compare for equality.</param>
/// <returns>True if the arrays have equal length and content.</returns>
[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
public static bool ArraysEqual<T>(this NativeArray<T> array, NativeArray<T> other) where T : struct, IEquatable<T>
{
if (array.Length != other.Length)
return false;
for (int i = 0; i != array.Length; i++)
{
if (!array[i].Equals(other[i]))
return false;
}
return true;
}
/// <summary>
/// Returns true if this array and another have equal length and content.
/// </summary>
/// <typeparam name="T">The type of the source array's elements.</typeparam>
/// <param name="array">The array to compare for equality.</param>
/// <param name="other">The other array to compare for equality.</param>
/// <returns>True if the arrays have equal length and content.</returns>
[BurstCompatible(GenericTypeArguments = new [] { typeof(int) })]
public static bool ArraysEqual<T>(this NativeList<T> array, NativeArray<T> other) where T : unmanaged, IEquatable<T>
{
return ArraysEqual(array.AsArray(), other);
}
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
static void CheckReinterpretSize<T, U>(ref NativeArray<T> array) where U : struct where T : struct
{
var tSize = UnsafeUtility.SizeOf<T>();
var uSize = UnsafeUtility.SizeOf<U>();
var byteLen = ((long)array.Length) * tSize;
var uLen = byteLen / uSize;
if (uLen * uSize != byteLen)
{
throw new InvalidOperationException($"Types {typeof(T)} (array length {array.Length}) and {typeof(U)} cannot be aliased due to size constraints. The size of the types and lengths involved must line up.");
}
}
[BurstCompatible(GenericTypeArguments = new[] { typeof(int) })]
internal static void Initialize<T>(ref this NativeArray<T> array,
int length,
AllocatorManager.AllocatorHandle allocator,
NativeArrayOptions options = NativeArrayOptions.UninitializedMemory)
where T : struct
{
AllocatorHandle handle = allocator;
array.m_Buffer = handle.AllocateStruct(default(T), length);
array.m_Length = length;
array.m_AllocatorLabel = Allocator.None;
if (options == NativeArrayOptions.ClearMemory)
{
UnsafeUtility.MemClear(array.m_Buffer, array.m_Length * UnsafeUtility.SizeOf<T>());
}
#if ENABLE_UNITY_COLLECTIONS_CHECKS
array.m_MinIndex = 0;
array.m_MaxIndex = length - 1;
DisposeSentinel.Create(out array.m_Safety, out array.m_DisposeSentinel, 1, handle.ToAllocator);
DisposeSentinel.Clear(ref array.m_DisposeSentinel);
CollectionHelper.SetStaticSafetyId<NativeArray<T>>(ref array.m_Safety, ref NativeArrayStaticId<T>.s_staticSafetyId.Data);
handle.AddSafetyHandle(array.m_Safety);
#endif
}
[BurstCompatible(GenericTypeArguments = new[] { typeof(int), typeof(AllocatorManager.AllocatorHandle) })]
internal static void Initialize<T, U>(ref this NativeArray<T> array,
int length,
ref U allocator,
NativeArrayOptions options = NativeArrayOptions.ClearMemory)
where T : struct
where U : unmanaged, AllocatorManager.IAllocator
{
array.m_Buffer = allocator.AllocateStruct(default(T), length);
array.m_Length = length;
array.m_AllocatorLabel = Allocator.None;
if (options == NativeArrayOptions.ClearMemory)
{
UnsafeUtility.MemClear(array.m_Buffer, array.m_Length * UnsafeUtility.SizeOf<T>());
}
#if ENABLE_UNITY_COLLECTIONS_CHECKS
array.m_MinIndex = 0;
array.m_MaxIndex = length - 1;
DisposeSentinel.Create(out array.m_Safety, out array.m_DisposeSentinel, 1, allocator.ToAllocator);
DisposeSentinel.Clear(ref array.m_DisposeSentinel);
CollectionHelper.SetStaticSafetyId<NativeArray<T>>(ref array.m_Safety, ref NativeArrayStaticId<T>.s_staticSafetyId.Data);
allocator.Handle.AddSafetyHandle(array.m_Safety);
#endif
}
}
}