b486678290
Library -Artifacts
2.9 KiB
2.9 KiB
ITestAdaptor
ITestAdaptor
is a representation of a node in the test tree implemented as a wrapper around the NUnit ITest interface.
Properties
Syntax | Description |
---|---|
string Id |
The ID of the test tree node. The ID can change if you add new tests to the suite. Use UniqueName , if you want to have a more permanent point of reference. |
string Name |
The name of the test. E.g., MyTest . |
string FullName |
The full name of the test. E.g., MyNamespace.MyTestClass.MyTest . |
int TestCaseCount |
The total number of test cases in the node and all sub-nodes. |
bool HasChildren |
Whether the node has any children. |
bool IsSuite |
Whether the node is a test suite/fixture. |
IEnumerable<ITestAdaptor> Children |
The child nodes. |
ITestAdaptor Parent |
The parent node, if any. |
int TestCaseTimeout |
The test case timeout in milliseconds. Note that this value is only available on TestFinished. |
ITypeInfo TypeInfo |
The type of test class as an NUnit ITypeInfo. If the node is not a test class, then the value is null . |
IMethodInfo Method |
The Nunit IMethodInfo of the test method. If the node is not a test method, then the value is null . |
string[] Categories |
An array of the categories applied to the test or fixture. |
bool IsTestAssembly |
Whether the node represents a test assembly. |
RunState RunState |
The run state of the test node. Either NotRunnable , Runnable , Explicit , Skipped , or Ignored . |
string Description |
The description of the test. |
string SkipReason |
The skip reason. E.g., if ignoring the test. |
string ParentId |
The ID of the parent node. |
string ParentFullName |
The full name of the parent node. |
string UniqueName |
A unique generated name for the test node. E.g., Tests.dll/MyNamespace/MyTestClass/[Tests][MyNamespace.MyTestClass.MyTest] . |
string ParentUniqueName |
A unique name of the parent node. E.g., Tests.dll/MyNamespace/[Tests][MyNamespace.MyTestClass][suite] . |
int ChildIndex |
The child index of the node in its parent. |
TestMode TestMode |
The mode of the test. Either Edit Mode or Play Mode. |
Note: Some properties are not available when receiving the test tree as a part of a test result coming from a standalone Player, such as
TypeInfo
andMethod
.