b486678290
Library -Artifacts
45 lines
1.4 KiB
Markdown
45 lines
1.4 KiB
Markdown
# Add UI for Brush controls
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[Create your tool script](create-tool-script.md) showed you how to create a new custom tool without any additional functionality. The example below shows you how to add UI for Brush controls in your script.
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```
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.TerrainTools;
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internal class CustomTerrainToolWithBrushUI : TerrainPaintTool<CustomTerrainToolWithBrushUI>
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{
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private float m_BrushRotation;
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// Name of the Terrain Tool. This appears in the tool UI.
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public override string GetName()
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{
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return "Examples/Custom Terrain Tool with Brush UI";
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}
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// Description for the Terrain Tool. This appears in the tool UI.
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public override string GetDesc()
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{
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return "This is a very basic Terrain Tool that doesn't do anything aside from appear in the list of Paint Terrain tools.";
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}
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public override void OnInspectorGUI(Terrain terrain, IOnInspectorGUI editContext)
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{
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editContext.ShowBrushesGUI(5, BrushGUIEditFlags.Select | BrushGUIEditFlags.Opacity | BrushGUIEditFlags.Size);
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m_BrushRotation = EditorGUILayout.Slider("Rotation", m_BrushRotation, 0, 360);
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}
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public override void OnRenderBrushPreview(Terrain terrain, IOnSceneGUI editContext)
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{
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}
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public override bool OnPaint(Terrain terrain, IOnPaint editContext)
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{
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return true;
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}
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}
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```
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This example still doesn't do much, but it does give some useful information about the Brush.
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