
Upgraded the framework which includes the Distant cell rendering. I have been merging meshes to cut down the Draw calls, so far gaining on average 20FPS everywhere. New bugs are the magic fails (Again) and the environment presets fail to call when outside. Currently trying to build new lightmaps for the combined meshes.
20 lines
1.1 KiB
Plaintext
20 lines
1.1 KiB
Plaintext
[22:26:27] INFO: Umbra 3 Optimizer version 3.3.22 (build: 58bc48d2405823a0d92fca7d7a5dac9d02e0a94b)
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[22:26:28] INFO: T: 20 O: 5 H: 0.25 B: 100
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[22:26:28] INFO: Tile grid 32x8x32 (at -16,36,-16) created for scene: 115 tiles (0 empties not included) in 0.503 seconds
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[22:26:28] INFO: Using 12 threads to compute 115 tiles, cache 4096 MB
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[22:26:34] INFO: Tile processing complete, computed 115 tiles
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[22:26:34] INFO: Strict view volumes: no
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[22:26:34] INFO: Filtered 33/34 inside clusters
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[22:26:34] INFO: Filtered 58/59 global clusters
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[22:26:34] INFO: 194/252 cells reachable after global analysis
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[22:26:35] INFO: collapsed leaf tiles 115 => 2
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[22:26:35] INFO: Generating LOD tiles using 12 threads
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[22:26:35] INFO: Connecting LOD tiles
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[22:26:35] INFO: Compressing lists
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[22:26:35] INFO: Average index range size: 3.32
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[22:26:35] INFO: object list: 16 B, cluster list: 0 B
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[22:26:35] INFO: created tome with 3 tiles, 36 targets and 0 gates
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[22:26:35] INFO: Checking cache...
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[22:26:35] INFO: Cache check finished
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[22:26:36] DEBUG: Total allocations 132408, peak 2506 (size 126 MB 499 kB 330 B)
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