959e80cf72
assets upload description.
41 lines
1.7 KiB
Markdown
41 lines
1.7 KiB
Markdown
## Contributing to xNode
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💙Thank you for taking the time to contribute💙
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If you haven't already, join our [Discord channel](https://discord.gg/qgPrHv4)!
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## Pull Requests
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Try to keep your pull requests relevant, neat, and manageable. If you are adding multiple features, split them into separate PRs.
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These are the main points to follow:
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1) Use formatting which is consistent with the rest of xNode base (see below)
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2) Keep _one feature_ per PR (see below)
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3) xNode aims to be compatible with C# 4.x, do not use new language features
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4) Avoid including irellevant whitespace or formatting changes
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5) Comment your code
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6) Spell check your code / comments
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7) Use concrete types, not *var*
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8) Use english language
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## New features
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xNode aims to be simple and extendible, not trying to fix all of Unity's shortcomings.
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Approved changes might be rejected if bundled with rejected changes, so keep PRs as separate as possible.
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If your feature aims to cover something not related to editing nodes, it generally won't be accepted. If in doubt, ask on the Discord channel.
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## Coding conventions
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Using consistent formatting is key to having a clean git history. Skim through the code and you'll get the hang of it quickly.
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* Methods, Types and properties PascalCase
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* Variables camelCase
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* Public methods XML commented. Params described if not obvious
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* Explicit usage of brackets when doing multiple math operations on the same line
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## Formatting
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I use VSCode with the C# FixFormat extension and the following setting overrides:
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```json
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"csharpfixformat.style.spaces.beforeParenthesis": false,
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"csharpfixformat.style.indent.regionIgnored": true
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```
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* Open braces on same line as condition
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* 4 spaces for indentation.
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