Firstborn/Assets/Scripts/RandomizeEverything.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RandomizeEverything : MonoBehaviour
{
[SerializeField, Range(0, 360)] public float Rotate;
[SerializeField, Range(0.5f, 4.0f)] public float Scale;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
[ContextMenu("Randomize")]
public void Randomize() {
for (int i = 0; i < gameObject.transform.childCount; i++)
{
Transform child = gameObject.transform.GetChild(i);
float TempRotate = Random.Range(0, Rotate);
}
}
}