using System.Collections; using System.Collections.Generic; using UnityEngine; public class RandomizeEverything : MonoBehaviour { [SerializeField, Range(0, 360)] public float Rotate; [SerializeField, Range(0.5f, 4.0f)] public float Scale; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } [ContextMenu("Randomize")] public void Randomize() { for (int i = 0; i < gameObject.transform.childCount; i++) { Transform child = gameObject.transform.GetChild(i); float TempRotate = Random.Range(0, Rotate); } } }