91 lines
5.0 KiB
Markdown
91 lines
5.0 KiB
Markdown
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Daz To Unity Change Log:
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=================================
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Version 2022.2.4.8:
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- Bugfixed URP shader code
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- Updated to latest Daz Bridge Library v2.2
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- Fixed morph undo bug (distorted faces on export)
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- Improved Geograft material support
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- Preliminary steps for Geograft Morph support (exports blendshapes)
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Version 2022.1.3.7:
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- New version numbering based on Year-Revision-Bugfix
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- Updated and integrated latest updates to Daz Bridge Library
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- Improved Morph and Subdivision Selection dialogs
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- Improved Unity Plugin Installer
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- DTU updates to support future add-ons such as auto-JCM
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Version 2.0:
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- Many uDTU features now merged with official Daz To Unity bridge, including:
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- Mac support,
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- Animation support,
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- Improved HDRP Shaders,
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- New URP Shader support,
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- Built-In Standard Shader support,
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- Genesis 8.1 and PBRSkin support,
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- Improved Subdivision support,
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- Improved Emission support.
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Version 1.3 alpha 4:
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- Fixed assembly definition for Scripts/Editor folder. Projects should now properly build.
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- Fixed error when importing with dForce Support enabled.
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Version 1.3 alpha 3:
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- You will need to delete any existing DTU plugin from "Assets/Daz3D" folder. You can save your previous exported assets.
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- UseNewShaders is now enabled by default.
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- Added improved Hair shaders for HDRP and URP.
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- Alpha-value Bugfixes to Hair shaders: OOT, OmUberSurface.
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Version 1.3 alpha 1:
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- The Unity Package Source Code is now separated from the Daz Studio Plugin Source Code Repository.
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Version 1.2:
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- Bugfixed crash when exporting subdivisions for more than one figure in a single session.
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- Initial refactoring for planned open-source FBX and OpenSubdiv Daz-plugins.
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- Updated CMakeFiles for more convenient building of FBX/OpenSubdiv/Mac support.
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- Full MacOS support on versions 10.9 to 11.
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- (Baked) Subdivision support, up to Subdivision Level 4. Based on https://github.com/cocktailboy/DazToRuntime implementation.
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- FBX SDK and OpenSubDiv are static linked into the Unofficial DTU Bridge and requires both libraries to build the Daz Plugin.
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- OpenSubDiv is used under a Modified Apache License 2.0: https://github.com/PixarAnimationStudios/OpenSubdiv/blob/release/LICENSE.txt
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- FBX SDK is used under the Autodesk® FBX® SDK 2020 license: https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-2
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Version 1.1:
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- MacOS filesystem support.
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- Experimental uDTU shaders added for HDRP and URP, made from refactored and unified shadersubgraph codebase.
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- "Use New Shaders" option added to DTU Bridge Options panel (disabled by default).
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- Translucency Map, SSS, Dual Lobe Specular, Glossy Specular, Specular Strength, Top Coat implemented.
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- URP Transparency support via URP-Transparent shading mode.
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- Dual Lobe Specular and Glossy Specular simultaneously supported in all shading modes (SSS, Metallic, Specular, URP-Transparent).
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- Metallic emulation implemented in Specular and URP-Transparent shading modes.
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- SSS supported for all non-transparent materials (previously only Skin).
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- Fixed Alpha Clip Threshold bug in URP: affected depth-testing, especially hair.
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- Glossy Anisotropy, Roughness and Weight fixes.
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- "eyelash" material assigned to Hair shader.
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Version 1.0:
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- Bugfix: Imported asset files with different hash values are appropriately overwritten.
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- Bugfix: Emission strength values are properly set for IrayUber materials.
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- Bugfix: Emission Color now working for URP and Built-in RenderPipeline.
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- "Enable dForce" checkbox added to Options tab of DTU Bridge window.
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- RenderPipeline Detection procedure will ask to confirm Symbol Definition updates before proceeding.
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- Notification windows will popup when Daz Export and Unity Import steps are complete.
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- Daz Studio Subdivision settings are restored after Send To operation.
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- Changed plugin name and window titles to "Unofficial DTU Bridge".
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Version 0.5-alpha:
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- Smoother Unity Files installation with automatic dialog popup, RP detection and proper importing of first asset.
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- UI tweaks such as Daz3D menu command order, Install/Overwrite Unity Files checkbox.
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- New Unity Cloth Tools component to bulk edit weights by material groups, save/load weight maps.
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- Optimized HDRP and URP shadergraphs to use a single Sampler node.
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Version 0.4-alpha:
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- Preliminary support for dForce clothing, cloth physics export (only via the Simulation Properties of the Surfaces Pane of DazStudio).
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- Pregenerated cloth collision skeleton which is automatically merged into animation skeleton of Prefabs created by the Bridge.
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Version 0.3-alpha:
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- Animation exporting is now enabled through the Animation asset type and disabled when exporting Skeletal or Static Mesh.
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- Timeline animations are exported with sequentially numbered "@anim0000.fbx" filenames, which increment with each export operation.
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- Reverted/Fixed issue caused by removal of .meta files in v0.2-alpha which can lead to problems with mismatched GUID files when upgrading the unity plugin.
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Version 0.1-alpha:
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- Combined support for all three rendering pipelines and an autodetection/configuration system.
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