Daz To Unity Change Log: ================================= Version 2022.2.4.8: - Bugfixed URP shader code - Updated to latest Daz Bridge Library v2.2 - Fixed morph undo bug (distorted faces on export) - Improved Geograft material support - Preliminary steps for Geograft Morph support (exports blendshapes) Version 2022.1.3.7: - New version numbering based on Year-Revision-Bugfix - Updated and integrated latest updates to Daz Bridge Library - Improved Morph and Subdivision Selection dialogs - Improved Unity Plugin Installer - DTU updates to support future add-ons such as auto-JCM Version 2.0: - Many uDTU features now merged with official Daz To Unity bridge, including: - Mac support, - Animation support, - Improved HDRP Shaders, - New URP Shader support, - Built-In Standard Shader support, - Genesis 8.1 and PBRSkin support, - Improved Subdivision support, - Improved Emission support. Version 1.3 alpha 4: - Fixed assembly definition for Scripts/Editor folder. Projects should now properly build. - Fixed error when importing with dForce Support enabled. Version 1.3 alpha 3: - You will need to delete any existing DTU plugin from "Assets/Daz3D" folder. You can save your previous exported assets. - UseNewShaders is now enabled by default. - Added improved Hair shaders for HDRP and URP. - Alpha-value Bugfixes to Hair shaders: OOT, OmUberSurface. Version 1.3 alpha 1: - The Unity Package Source Code is now separated from the Daz Studio Plugin Source Code Repository. Version 1.2: - Bugfixed crash when exporting subdivisions for more than one figure in a single session. - Initial refactoring for planned open-source FBX and OpenSubdiv Daz-plugins. - Updated CMakeFiles for more convenient building of FBX/OpenSubdiv/Mac support. - Full MacOS support on versions 10.9 to 11. - (Baked) Subdivision support, up to Subdivision Level 4. Based on https://github.com/cocktailboy/DazToRuntime implementation. - FBX SDK and OpenSubDiv are static linked into the Unofficial DTU Bridge and requires both libraries to build the Daz Plugin. - OpenSubDiv is used under a Modified Apache License 2.0: https://github.com/PixarAnimationStudios/OpenSubdiv/blob/release/LICENSE.txt - FBX SDK is used under the Autodesk® FBX® SDK 2020 license: https://www.autodesk.com/developer-network/platform-technologies/fbx-sdk-2020-2 Version 1.1: - MacOS filesystem support. - Experimental uDTU shaders added for HDRP and URP, made from refactored and unified shadersubgraph codebase. - "Use New Shaders" option added to DTU Bridge Options panel (disabled by default). - Translucency Map, SSS, Dual Lobe Specular, Glossy Specular, Specular Strength, Top Coat implemented. - URP Transparency support via URP-Transparent shading mode. - Dual Lobe Specular and Glossy Specular simultaneously supported in all shading modes (SSS, Metallic, Specular, URP-Transparent). - Metallic emulation implemented in Specular and URP-Transparent shading modes. - SSS supported for all non-transparent materials (previously only Skin). - Fixed Alpha Clip Threshold bug in URP: affected depth-testing, especially hair. - Glossy Anisotropy, Roughness and Weight fixes. - "eyelash" material assigned to Hair shader. Version 1.0: - Bugfix: Imported asset files with different hash values are appropriately overwritten. - Bugfix: Emission strength values are properly set for IrayUber materials. - Bugfix: Emission Color now working for URP and Built-in RenderPipeline. - "Enable dForce" checkbox added to Options tab of DTU Bridge window. - RenderPipeline Detection procedure will ask to confirm Symbol Definition updates before proceeding. - Notification windows will popup when Daz Export and Unity Import steps are complete. - Daz Studio Subdivision settings are restored after Send To operation. - Changed plugin name and window titles to "Unofficial DTU Bridge". Version 0.5-alpha: - Smoother Unity Files installation with automatic dialog popup, RP detection and proper importing of first asset. - UI tweaks such as Daz3D menu command order, Install/Overwrite Unity Files checkbox. - New Unity Cloth Tools component to bulk edit weights by material groups, save/load weight maps. - Optimized HDRP and URP shadergraphs to use a single Sampler node. Version 0.4-alpha: - Preliminary support for dForce clothing, cloth physics export (only via the Simulation Properties of the Surfaces Pane of DazStudio). - Pregenerated cloth collision skeleton which is automatically merged into animation skeleton of Prefabs created by the Bridge. Version 0.3-alpha: - Animation exporting is now enabled through the Animation asset type and disabled when exporting Skeletal or Static Mesh. - Timeline animations are exported with sequentially numbered "@anim0000.fbx" filenames, which increment with each export operation. - Reverted/Fixed issue caused by removal of .meta files in v0.2-alpha which can lead to problems with mismatched GUID files when upgrading the unity plugin. Version 0.1-alpha: - Combined support for all three rendering pipelines and an autodetection/configuration system.