Firstborn/Assets/RPG Creation Kit/Scripts/Dialogue System/Nodes/ToOrder/NPCDialogueLineNode.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XNode;
using RPGCreationKit.DialogueSystem;
using RPGCreationKit;
namespace RPGCreationKit.DialogueSystem
{
public enum AfterLine
{
NPC_DialogueLine = 0,
PlayerQuestions = 1,
EndDialogue = 2,
Continue = 3
};
[CreateNodeMenu("Dialogue System/NPC Dialogue Line", order = 1)]
public class NPCDialogueLineNode : DialogueNode
{
public static string[] DIALOGUE_ANIMATIONS =
{
"Listening_Standing",
"Listening_Crossarms",
"Talking_Standing001",
"Talking_Standing002",
"Talking_Crossarms"
};
public int speakerID = 0;
[TextArea] public string line;
public bool plainLine;
public bool useLenghtOfClip;
public AudioClip audioClip;
public float lineTime = 5;
public string dialogueAnimationStr = string.Empty;
public string dialogueAnimationListeningStr = string.Empty;
public AfterLine afterLine;
[Output] public NPCDialogueLineNode nextLine;
public bool removePreviousQuestions = false;
public string[] questionsToRemove = new string[0];
[Output(dynamicPortList = true, backingValue = ShowBackingValue.Never)] public List<PlayerQuestion> playerQuestions;
public int lookAtEntityID;
// Use this for initialization
protected override void Init()
{
base.Init();
}
public override void Trigger()
{
}
// Return the correct value of an output port when requested
public override object GetValue(NodePort port)
{
return null; // Replace this
}
}
}