959e80cf72
assets upload description.
68 lines
1.7 KiB
C#
68 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XNode;
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using RPGCreationKit.DialogueSystem;
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using RPGCreationKit;
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namespace RPGCreationKit.DialogueSystem
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{
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public enum AfterLine
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{
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NPC_DialogueLine = 0,
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PlayerQuestions = 1,
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EndDialogue = 2,
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Continue = 3
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};
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[CreateNodeMenu("Dialogue System/NPC Dialogue Line", order = 1)]
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public class NPCDialogueLineNode : DialogueNode
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{
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public static string[] DIALOGUE_ANIMATIONS =
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{
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"Listening_Standing",
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"Listening_Crossarms",
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"Talking_Standing001",
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"Talking_Standing002",
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"Talking_Crossarms"
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};
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public int speakerID = 0;
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[TextArea] public string line;
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public bool plainLine;
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public bool useLenghtOfClip;
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public AudioClip audioClip;
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public float lineTime = 5;
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public string dialogueAnimationStr = string.Empty;
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public string dialogueAnimationListeningStr = string.Empty;
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public AfterLine afterLine;
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[Output] public NPCDialogueLineNode nextLine;
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public bool removePreviousQuestions = false;
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public string[] questionsToRemove = new string[0];
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[Output(dynamicPortList = true, backingValue = ShowBackingValue.Never)] public List<PlayerQuestion> playerQuestions;
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public int lookAtEntityID;
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// Use this for initialization
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protected override void Init()
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{
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base.Init();
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}
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public override void Trigger()
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{
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}
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// Return the correct value of an output port when requested
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public override object GetValue(NodePort port)
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{
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return null; // Replace this
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}
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}
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} |