22 lines
1.6 KiB
Markdown
22 lines
1.6 KiB
Markdown
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# Panini Projection
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This effect helps you to render perspective views in Scenes with a very large field of view. Panini projection is a cylindrical projection, which means that it keeps vertical straight lines straight and vertical. Unlike other cylindrical projections, panini projection keeps radial lines through the center of the image straight too.
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For more information about panini projection, see PanoTools’ wiki documentation on [General Panini Projection](https://wiki.panotools.org/The_General_Panini_Projection).
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## Using Panini Projection
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**Panini Projection** uses the [Volume](Volumes.md) framework, so to enable and modify **Panini Projection** properties, you must add a **Panini Projection** override to a [Volume](Volumes.md) in your Scene. To add **Panini Projection** to a Volume:
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1. In the Scene or Hierarchy view, select a GameObject that contains a Volume component to view it in the Inspector.
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2. In the Inspector, navigate to **Add Override > Post-processing** and click on **Panini Projection**. URP now applies **Panini Projection** to any Camera this Volume affects.
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## Properties
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![](Images/Inspectors/PaniniProjection.png)
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| **Property** | **Description** |
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| --------------- | ------------------------------------------------------------ |
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| **Distance** | Use the slider to set the strength of the distortion. |
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| **Crop to Fit** | Use the slider to crop the distortion to fit the screen. A value of 1 crops the distortion to the edge of the screen, but results in a loss of precision in the center if you set **Distance** to a high value. |
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