18 lines
713 B
C#
18 lines
713 B
C#
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using UnityEditor.Rendering.Universal.Internal;
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using UnityEngine.Rendering;
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namespace UnityEditor.Rendering.Universal
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{
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internal static class NewRendererFeatureDropdownItem
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{
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static readonly string defaultNewClassName = "CustomRenderPassFeature.cs";
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[MenuItem("Assets/Create/Rendering/URP Renderer Feature", priority = CoreUtils.Sections.section3 + CoreUtils.Priorities.assetsCreateRenderingMenuPriority)]
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internal static void CreateNewRendererFeature()
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{
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string templatePath = AssetDatabase.GUIDToAssetPath(ResourceGuid.rendererTemplate);
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ProjectWindowUtil.CreateScriptAssetFromTemplateFile(templatePath, defaultNewClassName);
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}
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}
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}
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