using UnityEditor.Rendering.Universal.Internal; using UnityEngine.Rendering; namespace UnityEditor.Rendering.Universal { internal static class NewRendererFeatureDropdownItem { static readonly string defaultNewClassName = "CustomRenderPassFeature.cs"; [MenuItem("Assets/Create/Rendering/URP Renderer Feature", priority = CoreUtils.Sections.section3 + CoreUtils.Priorities.assetsCreateRenderingMenuPriority)] internal static void CreateNewRendererFeature() { string templatePath = AssetDatabase.GUIDToAssetPath(ResourceGuid.rendererTemplate); ProjectWindowUtil.CreateScriptAssetFromTemplateFile(templatePath, defaultNewClassName); } } }