11 lines
482 B
C#
11 lines
482 B
C#
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namespace UnityEngine.InputSystem
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{
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internal static class InputFeatureNames
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{
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public const string kRunPlayerUpdatesInEditMode = "RUN_PLAYER_UPDATES_IN_EDIT_MODE";
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public const string kDisableUnityRemoteSupport = "DISABLE_UNITY_REMOTE_SUPPORT";
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public const string kDisableShortcutSupport = "DISABLE_SHORTCUT_SUPPORT"; ////TODO: In v2, kill this.
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public const string kUseWindowsGamingInputBackend = "USE_WINDOWS_GAMING_INPUT_BACKEND";
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}
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}
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