Firstborn/Library/PackageCache/com.unity.inputsystem@1.4.4/InputSystem/InputFeatureNames.cs

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2023-03-28 13:24:16 -04:00
namespace UnityEngine.InputSystem
{
internal static class InputFeatureNames
{
public const string kRunPlayerUpdatesInEditMode = "RUN_PLAYER_UPDATES_IN_EDIT_MODE";
public const string kDisableUnityRemoteSupport = "DISABLE_UNITY_REMOTE_SUPPORT";
public const string kDisableShortcutSupport = "DISABLE_SHORTCUT_SUPPORT"; ////TODO: In v2, kill this.
public const string kUseWindowsGamingInputBackend = "USE_WINDOWS_GAMING_INPUT_BACKEND";
}
}