namespace UnityEngine.InputSystem { internal static class InputFeatureNames { public const string kRunPlayerUpdatesInEditMode = "RUN_PLAYER_UPDATES_IN_EDIT_MODE"; public const string kDisableUnityRemoteSupport = "DISABLE_UNITY_REMOTE_SUPPORT"; public const string kDisableShortcutSupport = "DISABLE_SHORTCUT_SUPPORT"; ////TODO: In v2, kill this. public const string kUseWindowsGamingInputBackend = "USE_WINDOWS_GAMING_INPUT_BACKEND"; } }