21 lines
775 B
C#
21 lines
775 B
C#
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using System;
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namespace UnityEngine.Advertisements
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{
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/// <summary>
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/// A collection of options that you can pass to <c>Advertisement.Show</c>, to modify ad behaviour. Use <c>ShowOptions.resultCallback</c> to pass a <a>ShowResult</a> enum back to <c>Show</c> when the ad finishes.
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/// </summary>
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public class ShowOptions
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{
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/// <summary>
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/// A callback to receive the result of the ad.
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/// </summary>
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[Obsolete("Implement IUnityAdsListener and call Advertisement.AddListener()")]
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public Action<ShowResult> resultCallback { get; set; }
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/// <summary>
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/// Add a string to specify an identifier for a specific user in the game.
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/// </summary>
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public string gamerSid { get; set; }
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}
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}
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