using System; namespace UnityEngine.Advertisements { /// /// A collection of options that you can pass to Advertisement.Show, to modify ad behaviour. Use ShowOptions.resultCallback to pass a ShowResult enum back to Show when the ad finishes. /// public class ShowOptions { /// /// A callback to receive the result of the ad. /// [Obsolete("Implement IUnityAdsListener and call Advertisement.AddListener()")] public Action resultCallback { get; set; } /// /// Add a string to specify an identifier for a specific user in the game. /// public string gamerSid { get; set; } } }