Firstborn/Assets/RPG Creation Kit/Scripts/BehaviourTrees/BTRunner.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XNode;
using RPGCreationKit.BehaviourTree;
using RPGCreationKit.BehaviourTree.Data;
using UnityEditor;
public class BTRunner : MonoBehaviour
{
public static BTRunner instance;
public int A = 0;
public int b = 1;
[ContextMenu("Debug")]
void Debugzz()
{
UnityEngine.Assertions.Assert.AreEqual(A, b);
Debug.Log("XD");
}
}