using System.Collections; using System.Collections.Generic; using UnityEngine; using XNode; using RPGCreationKit.BehaviourTree; using RPGCreationKit.BehaviourTree.Data; using UnityEditor; public class BTRunner : MonoBehaviour { public static BTRunner instance; public int A = 0; public int b = 1; [ContextMenu("Debug")] void Debugzz() { UnityEngine.Assertions.Assert.AreEqual(A, b); Debug.Log("XD"); } }