Provides access to the current **Camera**'s depth buffer using input **UV**, which is expected to be normalized screen coordinates.
Note: Depth buffer access requires depth buffer to be enabled on the active **Render Pipeline**. This process is different per **Render Pipeline**. It is recommended you read the documentation of your active **Render Pipeline** for information on enabling the depth buffer. If the depth buffer is unavailable this [Node](Node.md) will return mid grey.
Note: The executed HLSL code for this [Node](Node.md) is defined per **Render Pipeline**, and different **Render Pipelines** may produce different results. Custom **Render Pipelines** that wish to support this [Node](Node.md) will also need to explicitly define the behaviour for it. If undefined this [Node](Node.md) will return 1 (white).
NOTE: This [Node](Node.md) can only be used in the **Fragment** [Shader Stage](Shader-Stage.md) and it is not guaranteed to work with an opaque material.