/// Whether the pose is currently being fully tracked. Otherwise, the tracking is either unavailable, or simulated.
/// </summary>
/// <remarks>
/// Fully tracked means that the pose is accurate and not using any simulated or extrapolated positions, and the system tracking this pose is able to confidently track this object.
/// Represents whether this pose is fully tracked or unavailable/simulated.
/// </summary>
/// <value>Control representing whether the pose is being fully tracked. Maps to the <see cref="PoseState.isTracked"/> value.</value>
/// <seealso cref="PoseState.isTracked"/>
publicButtonControlisTracked{get;privateset;}
/// <summary>
/// The other controls on this <see cref="PoseControl"/> that are currently reporting data.
/// </summary>
/// <remarks>
/// This can be missing values when the device tracking this pose is restricted or not tracking properly.
/// </remarks>
/// <value>Control representing whether the pose is being fully tracked. Maps to the <see cref="PoseState.trackingState"/> value of the pose retrieved from this control.</value>
/// The position, in meters, of this tracked pose relative to the tracking origin.
/// </summary>
/// <remarks>
/// The data for this control is only valid if the value returned from <see cref="trackingState"/> contains <see cref="UnityEngine.XR.InputTrackingState.Position"/> value.
/// </remarks>
/// <value>Control representing whether the pose is being fully tracked. Maps to the <see cref="PoseState.position"/> value of the pose retrieved from this control.</value>
/// <seealso cref="PoseState.position"/>
publicVector3Controlposition{get;privateset;}
/// <summary>
/// The rotation of this tracked pose relative to the tracking origin.
/// </summary>
/// <remarks>
/// The data for this control is only valid if the value returned from <see cref="trackingState"/> contains <see cref="UnityEngine.XR.InputTrackingState.Rotation"/> value.
/// </remarks>
/// <value>Control representing whether the pose is being fully tracked. Maps to the <see cref="PoseState.rotation"/> value of the pose retrieved from this control.</value>
/// <seealso cref="PoseState.rotation"/>
publicQuaternionControlrotation{get;privateset;}
/// <summary>
/// The velocity, in meters per second, of this tracked pose relative to the tracking origin.
/// </summary>
/// <remarks>
/// The data for this control is only valid if the value returned from <see cref="trackingState"/> contains <see cref="UnityEngine.XR.InputTrackingState.Velocity"/> value.
/// </remarks>
/// <value>Control representing whether the pose is being fully tracked. Maps to the <see cref="PoseState.velocity"/> value of the pose retrieved from this control.</value>
/// <seealso cref="PoseState.velocity"/>
publicVector3Controlvelocity{get;privateset;}
/// <summary>
/// The angular velocity of this tracked pose relative to the tracking origin.
/// </summary>
/// <remarks>
/// The data for this control is only valid if the value returned from <see cref="trackingState"/> contains <see cref="UnityEngine.XR.InputTrackingState.AngularVelocity"/> value.
/// </remarks>
/// <value>Control representing whether the pose is being fully tracked. Maps to the <see cref="PoseState.angularVelocity"/> value of the pose retrieved from this control.</value>