35 lines
1.7 KiB
Markdown
35 lines
1.7 KiB
Markdown
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# Cinemachine
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## What is Cinemachine?
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Cinemachine is a suite of ‘smart’ procedural modules which allow you to define the shot and
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they’ll dynamically follow your direction. Set up shots which track and compose motion in
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realtime, like AI camera operators. The procedural nature makes them bug-resistant as they
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always work to make the shot based on your direction. They’re great for gameplay, but they’re
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also amazingly fast for cutscenes. Change an animation, a vehicle speed, ground terrain -
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whatever - and Cinemachine will dynamically make the shot. You can use really telephoto
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lenses and not have to update the cutscene if things change.
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## Setup
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Cinemachine works out of the box with no dependencies other than Unity itself.
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Just install it and you're ready to go. It's pure c-sharp, fully open-source,
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and the public API has complete XML documentation built right in.
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## History
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Cinemachine has been in development over a number of years across multiple projects. We’ve
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been designing camera systems for almost 20 years and have shipped millions of AAA titles
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across numerous genres. The Cinemachine team has an award winning cinematographer and
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a senior engineer with heavy math skills. Also, we love this stuff to bits.
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## Mission
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Our mission with Cinemachine is to build an entirely unified camera system bridging
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gameplay, cutscenes, from fully procedural cameras to entirely canned sequences and
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everything in between.
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## Example Scenes
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Please have a look at our example scenes. They are shipped with the package and can be imported
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via Package Manager.
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## Forums
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We have a busy discussion area on the forums.
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https://forum.unity3d.com/forums/cinemachine.136/
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