2023-03-28 13:24:16 -04:00
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using System;
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using System.Runtime.InteropServices;
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using AOT;
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using NUnit.Framework;
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using Unity.Burst;
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using UnityEngine;
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using UnityEngine.TestTools;
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#if UNITY_2021_2_OR_NEWER
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using System.Runtime.CompilerServices;
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using Unity.Collections;
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using Unity.Collections.LowLevel.Unsafe;
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using Unity.Jobs;
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2023-05-07 18:43:11 -04:00
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#if UNITY_EDITOR
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using OverloadedFunctionPointers;
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#endif
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2023-03-28 13:24:16 -04:00
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#endif
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[TestFixture, BurstCompile]
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public class FunctionPointerTests
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{
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[BurstCompile(CompileSynchronously = true)]
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private static T StaticFunctionNoArgsGenericReturnType<T>()
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{
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return default;
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}
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private delegate int DelegateNoArgsIntReturnType();
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[Test]
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public void TestCompileFunctionPointerNoArgsGenericReturnType()
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{
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Assert.Throws<InvalidOperationException>(
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() => BurstCompiler.CompileFunctionPointer<DelegateNoArgsIntReturnType>(StaticFunctionNoArgsGenericReturnType<int>),
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"The method `Int32 StaticFunctionNoArgsGenericReturnType[Int32]()` must be a non-generic method");
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}
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[BurstCompile(CompileSynchronously = true)]
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private static int StaticFunctionConcreteReturnType()
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{
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return default;
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}
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private delegate T DelegateGenericReturnType<T>();
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[Test]
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public void TestCompileFunctionPointerDelegateNoArgsGenericReturnType()
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{
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Assert.Throws<InvalidOperationException>(
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() => BurstCompiler.CompileFunctionPointer<DelegateGenericReturnType<int>>(StaticFunctionConcreteReturnType),
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"The delegate type `FunctionPointerTests+DelegateGenericReturnType`1[System.Int32]` must be a non-generic type");
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}
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private static class GenericClass<T>
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{
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public delegate int DelegateNoArgsIntReturnType();
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}
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[Test]
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public void TestCompileFunctionPointerDelegateNoArgsGenericDeclaringType()
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{
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Assert.Throws<InvalidOperationException>(
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() => BurstCompiler.CompileFunctionPointer<GenericClass<int>.DelegateNoArgsIntReturnType>(StaticFunctionConcreteReturnType),
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"The delegate type `FunctionPointerTests+GenericClass`1+DelegateNoArgsIntReturnType[System.Int32]` must be a non-generic type");
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}
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// Doesn't work with IL2CPP yet - waiting for Unity fix to land. Once it does, remove `&& UNITY_EDITOR`
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#if UNITY_2021_2_OR_NEWER && UNITY_EDITOR
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[UnmanagedCallersOnly(CallConvs = new[] { typeof(CallConvCdecl) })]
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[BurstCompile]
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private static int CSharpFunctionPointerCallback(int value) => value * 2;
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[BurstCompile(CompileSynchronously = true)]
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public unsafe struct StructWithCSharpFunctionPointer : IJob
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{
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[NativeDisableUnsafePtrRestriction]
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[ReadOnly]
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public IntPtr Callback;
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[ReadOnly]
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public NativeArray<int> Input;
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[WriteOnly]
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public NativeArray<int> Output;
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public void Execute()
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{
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delegate* unmanaged[Cdecl]<int, int> callback = (delegate* unmanaged[Cdecl]<int, int>)Callback;
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Output[0] = callback(Input[0]);
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}
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}
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[Test]
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public unsafe void CSharpFunctionPointerInsideJobStructTest()
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{
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using (var input = new NativeArray<int>(new int[1] { 40 }, Allocator.Persistent))
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using (var output = new NativeArray<int>(new int[1], Allocator.Persistent))
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{
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delegate* unmanaged[Cdecl]<int, int> callback = &CSharpFunctionPointerCallback;
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var job = new StructWithCSharpFunctionPointer
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{
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Callback = (IntPtr)callback,
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Input = input,
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Output = output
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};
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job.Run();
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Assert.AreEqual(40 * 2, output[0]);
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}
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}
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[Test]
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public unsafe void CSharpFunctionPointerInStaticMethodSignature()
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{
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var fp = BurstCompiler.CompileFunctionPointer<DelegateWithCSharpFunctionPointerParameter>(EntryPointWithCSharpFunctionPointerParameter);
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delegate* unmanaged[Cdecl]<int, int> callback = &CSharpFunctionPointerCallback;
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var result = fp.Invoke((IntPtr)callback);
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Assert.AreEqual(10, result);
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}
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[BurstCompile(CompileSynchronously = true)]
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private static unsafe int EntryPointWithCSharpFunctionPointerParameter(IntPtr callback)
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{
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delegate* unmanaged[Cdecl]<int, int> typedCallback = (delegate* unmanaged[Cdecl]<int, int>)callback;
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return typedCallback(5);
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}
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private unsafe delegate int DelegateWithCSharpFunctionPointerParameter(IntPtr callback);
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[Test]
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public unsafe void FunctionPointerReturnedFromBurstFunction()
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{
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var fp = BurstCompiler.CompileFunctionPointer<DelegateWithCSharpFunctionPointerReturn>(EntryPointWithCSharpFunctionPointerReturn);
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var fpInner = fp.Invoke();
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delegate* unmanaged[Cdecl]<float, float, float, float, float, float, float> callback = (delegate* unmanaged[Cdecl]<float, float, float, float, float, float, float>)fpInner;
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var result = callback(1, 2, 4, 8, 16, 32);
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Assert.AreEqual((float)(1 + 2 + 4 + 8 + 16 + 32), result);
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}
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[BurstCompile(CompileSynchronously = true)]
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private static unsafe IntPtr EntryPointWithCSharpFunctionPointerReturn()
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{
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delegate* unmanaged[Cdecl]<float, float, float, float, float, float, float> fp = &EntryPointWithCSharpFunctionPointerReturnHelper;
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return (IntPtr)fp;
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}
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[UnmanagedCallersOnly(CallConvs = new[] { typeof(CallConvCdecl) })]
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[BurstCompile(CompileSynchronously = true)]
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private static unsafe float EntryPointWithCSharpFunctionPointerReturnHelper(float p1, float p2, float p3, float p4, float p5, float p6)
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{
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return p1 + p2 + p3 + p4 + p5 + p6;
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}
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2023-05-07 18:43:11 -04:00
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[BurstCompile]
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[UnmanagedCallersOnly(CallConvs = new [] {typeof(CallConvCdecl)})]
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static long UnmanagedFunction(long burstCount) => 1;
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[BurstCompile]
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static unsafe void GetUnmanagedCallableWithReturn(out Callable fn)
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{
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fn = Callable.Create<long, long>(&UnmanagedFunction);
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}
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[Test]
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[UnityPlatform(RuntimePlatform.WindowsEditor, RuntimePlatform.OSXEditor, RuntimePlatform.LinuxEditor)]
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public void CallOverloadedFunctionWithFpArg()
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{
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GetUnmanagedCallableWithReturn(out var a);
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Assert.AreEqual(3, a.Value);
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}
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private delegate int Doer(int x);
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static int DoCompileFunctionPointerNestedStaticMethod(int x)
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{
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[BurstCompile]
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static int DoIt(int x) => x * 2 - 1;
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return BurstCompiler.CompileFunctionPointer<Doer>(DoIt).Invoke(x);
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}
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[Test]
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public void TestCompileFunctionPointerNestedStaticMethod()
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{
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Assert.AreEqual(3, DoCompileFunctionPointerNestedStaticMethod(2));
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}
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2023-03-28 13:24:16 -04:00
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private unsafe delegate IntPtr DelegateWithCSharpFunctionPointerReturn();
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// Note that there are 6 float parameters to try to catch any issues with calling conventions.
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private unsafe delegate float DelegateWithCSharpFunctionPointerReturnHelper(float p1, float p2, float p3, float p4, float p5, float p6);
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#endif
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[Test]
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public void TestDelegateWithCustomAttributeThatIsNotUnmanagedFunctionPointerAttribute()
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{
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var fp = BurstCompiler.CompileFunctionPointer<TestDelegateWithCustomAttributeThatIsNotUnmanagedFunctionPointerAttributeDelegate>(TestDelegateWithCustomAttributeThatIsNotUnmanagedFunctionPointerAttributeHelper);
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var result = fp.Invoke(42);
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Assert.AreEqual(43, result);
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}
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[BurstCompile(CompileSynchronously = true)]
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private static int TestDelegateWithCustomAttributeThatIsNotUnmanagedFunctionPointerAttributeHelper(int x) => x + 1;
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[MyCustomAttribute("Foo")]
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private delegate int TestDelegateWithCustomAttributeThatIsNotUnmanagedFunctionPointerAttributeDelegate(int x);
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private sealed class MyCustomAttributeAttribute : Attribute
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{
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public MyCustomAttributeAttribute(string param) { }
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}
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}
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#if UNITY_2021_2_OR_NEWER
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// UnmanagedCallersOnlyAttribute is new in .NET 5.0. This attribute is required
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// when you declare an unmanaged function pointer with an explicit calling convention.
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// Fortunately, Roslyn lets us declare the attribute class ourselves, and it will be used.
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// Users will need this same declaration in their own projects, in order to use
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// C# 9.0 function pointers.
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namespace System.Runtime.InteropServices
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{
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[AttributeUsage(System.AttributeTargets.Method, Inherited = false)]
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public sealed class UnmanagedCallersOnlyAttribute : Attribute
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{
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public Type[] CallConvs;
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}
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}
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#endif
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