31 lines
990 B
C#
31 lines
990 B
C#
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using System;
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using System.Collections.Generic;
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namespace UnityEngine.Advertisements.Editor {
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internal static class SkAdNetworkParser {
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private static Dictionary<string, ISkAdNetworkParser> s_Parsers;
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static SkAdNetworkParser() {
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s_Parsers = new Dictionary<string, ISkAdNetworkParser> {
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{ SkAdNetworkFileExtension.XML, new SkAdNetworkXmlParser() },
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{ SkAdNetworkFileExtension.JSON, new SkAdNetworkJsonParser() },
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{ SkAdNetworkFileExtension.NONE, new SkAdNetworkUrlParser() }
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};
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}
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public static ISkAdNetworkParser GetParser(string parserType)
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{
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try {
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s_Parsers.TryGetValue(parserType, out var parser);
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return parser;
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}
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catch (Exception) { }
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return null;
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}
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public static IEnumerable<ISkAdNetworkParser> GetAllParsers() {
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return s_Parsers.Values;
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}
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}
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}
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