Firstborn/Assets/Daz3D/Music/SceneMusicPlayer.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using RPGCreationKit;
using RPGCreationKit.Player;
using UnityEngine.EventSystems;
public class SceneMusicPlayer : MonoBehaviour
{
public AudioClip BackgroundMusic;
// Start is called before the first frame update
void Start() {
StartCoroutine(PlayMusic());
}
// Update is called once per frame
void Update()
{
}
IEnumerator PlayMusic() {
yield return new WaitForSeconds(1.0f);
GameAudioManager.instance.PlayOneShot(AudioSources.Music, BackgroundMusic);
}
}