27 lines
616 B
C#
27 lines
616 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using RPGCreationKit;
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using RPGCreationKit.Player;
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using UnityEngine.EventSystems;
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public class SceneMusicPlayer : MonoBehaviour
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{
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public AudioClip BackgroundMusic;
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// Start is called before the first frame update
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void Start() {
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StartCoroutine(PlayMusic());
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}
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// Update is called once per frame
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void Update()
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{
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}
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IEnumerator PlayMusic() {
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yield return new WaitForSeconds(1.0f);
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GameAudioManager.instance.PlayOneShot(AudioSources.Music, BackgroundMusic);
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}
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}
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