using System.Collections; using System.Collections.Generic; using UnityEngine; using RPGCreationKit; using RPGCreationKit.Player; using UnityEngine.EventSystems; public class SceneMusicPlayer : MonoBehaviour { public AudioClip BackgroundMusic; // Start is called before the first frame update void Start() { StartCoroutine(PlayMusic()); } // Update is called once per frame void Update() { } IEnumerator PlayMusic() { yield return new WaitForSeconds(1.0f); GameAudioManager.instance.PlayOneShot(AudioSources.Music, BackgroundMusic); } }